[WIP] Shooting Monsters With TEXTURES, N

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
phi108
Posts: 976
Joined: Sat Dec 01, 2007 6:28 pm

Re: [WIP] Shooting Monsters With TEXTURES

Post by phi108 »

I made a bit of progress, and fixed that infinite ammo left hand shotgun.

-Pistol shoots 2 bullets at once with good accuracy (not as powerful as 2 vanilla bullets), and fires a bit faster than vanilla.
-Smoothed pistol animation a bit, and added 2 handed grip.
-Removed the invisible lost soul for now
-The BFS, Barrel For Spamming, shoots faster and weaker than a BFG.

Download: SMWIwadM.pk3: http://files.drdteam.org/index.php/file ... wiwadm.pk3

Now I want to do a BFS muzzleflash and alt-fire mode, and work on the punching and chainsaw, and do everything else.

Image
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: [WIP] Shooting Monsters With TEXTURES

Post by wildweasel »

Holy Crap! That beats the pants off my Tech Laser!
User avatar
phi108
Posts: 976
Joined: Sat Dec 01, 2007 6:28 pm

Re: [WIP] Shooting Monsters With TEXTURES

Post by phi108 »

Ha, but I like the tech laser! For this, I just cut out a reasonable shape centered on that tube shaped barrel thing, and I upped the scale, to better fit a BFG gun size. I MSPainted that shape many weeks ago, I'm lazy when it comes to actually implementing things.
User avatar
lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: [WIP] Shooting Monsters With TEXTURES

Post by lizardcommando »

Wow, that's pretty neat. And THANK YOU for removing those annoying invisible Lost Souls! :D

I still think you should be able to wield the Pistol with the SSG though :/
User avatar
phi108
Posts: 976
Joined: Sat Dec 01, 2007 6:28 pm

Re: [WIP] Shooting Monsters With TEXTURES

Post by phi108 »

Oh yeah, I wanted to make it switch to the SSG+Pistol when you press altfire while using the pistol. I'll get on that.
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [WIP] Shooting Monsters With TEXTURES

Post by Viscra Maelstrom »

That BFS is awesome looking. Am I the only one getting a Ghostbusters vibe from it?
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [WIP] Shooting Monsters With TEXTURES

Post by Viscra Maelstrom »

Two things I noticed in this version:

1. It would be nice if you, when firing the first shot from the SSG, you could shoot the other one before the reloading animation occurs.
2. Hell Nobles bleed red blood.

Other than that, this was a swell new version. I especially liked the recoil kind of thing which the weapons now do, makes them more satisfying to use.
User avatar
Zaratul
Posts: 110
Joined: Sat Mar 21, 2009 11:19 am

Re: [WIP] Shooting Monsters With TEXTURES

Post by Zaratul »

@phi108

What HUD are you using?
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [WIP] Shooting Monsters With TEXTURES

Post by Viscra Maelstrom »

It's the HUD from the mod.
Oh yes, I forgot about the HUD, when using certain different statbars the results look horrid. Equinox's and Dark7's come to mind.
User avatar
Zaratul
Posts: 110
Joined: Sat Mar 21, 2009 11:19 am

Re: [WIP] Shooting Monsters With TEXTURES

Post by Zaratul »

You are right.I forgot turn alternative HUD off.
User avatar
phi108
Posts: 976
Joined: Sat Dec 01, 2007 6:28 pm

Re: [WIP] Shooting Monsters With TEXTURES

Post by phi108 »

You can disable the HUD by deleting or renaming the SBARINFO file in the .pk3. You might not be able to see new ammo counts on the left.

To allow single SSG shots without reloading, I'd need a reload button, or delay the animation. Or maybe just allow the second shell to be fired any time during the animation.

And I'll add green blood and change more monsters too. I'll try to work some more on this soon.
User avatar
Zaratul
Posts: 110
Joined: Sat Mar 21, 2009 11:19 am

Re: [WIP] Shooting Monsters With TEXTURES

Post by Zaratul »

phi108 wrote:You can disable the HUD by deleting or renaming the SBARINFO file in the .pk3. You might not be able to see new ammo counts on the left.
OK thx but i stay with your HUD,i very like it. And your mod is great too. :)
User avatar
phi108
Posts: 976
Joined: Sat Dec 01, 2007 6:28 pm

Re: [WIP] Shooting Monsters With TEXTURES, N

Post by phi108 »

I'm glad you like it, thanks!


Here is another version with experimental close-up rockets (your palm absorbs some damage) for times when switching takes too long, but GZDoom has a problem with the small scale value, so some sprites are too high:

Changes:
-If you want SSG+pistol, use the pistol alt-fire button to pull out the SSG.
-Smoother normal shotgun animation
-Rocket Launcher alt-fire: Panic button, block your face with your hand to reduce damage and shoot an unaimed close-up rocket when you are cornered. It still hurts, so don't use it when at low health, and your body blocks some of the explosion radius, but the monster who the rocket hits gets more direct damage.
-BFS flash progress

New Download: http://files.drdteam.org/index.php/file ... wiwadn.pk3

Image
User avatar
lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: [WIP] Shooting Monsters With TEXTURES, N

Post by lizardcommando »

Hooray for the Pistol-SSG combo! Also, the shotgun animation looks really good now that you've smoothed the animation out. Great work with the muzzleflash animation for the BFS. I haven't really had the opportunity to test the altfire for the Rocket Launcher.
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [WIP] Shooting Monsters With TEXTURES, N

Post by Viscra Maelstrom »

Oooh, tasty new features! Testing this out in a moment.

Return to “Abandoned/Dead Projects”