The [ZDoom Community MAP] Project
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Tormentor667
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- Curunir
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Did someone fix that sewer railing texture misalignment I reported several pages back?
[Edit] That one:
http://forum.zdoom.org/viewtopic.php?p=53767#53767 [/Edit]
[Edit] That one:
http://forum.zdoom.org/viewtopic.php?p=53767#53767 [/Edit]
- Ty Halderman
- ... in rememberance ...
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- Ty Halderman
- ... in rememberance ...
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Yeah. Now upload it again with an 8-character filename and an email address in the text file and I won't have to reject it... again!Tormentor667 wrote:[huge]Okay, its finally finished! You can get the ZIP over at http://www.tormentor667.de and soon in the next /newstuff at Doomworld. WE HAVE DONE IT[/huge]

- Tormentor667
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- Tormentor667
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- Tormentor667
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- Ixnatifual
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- Ty Halderman
- ... in rememberance ...
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You better believe itTormentor667 wrote:@Ty - You are a very hard admin

In this case, for me, it wouldn't be so much, because I know the people involved, but if there is a question about ownership of resources or a need to contact the uploader because of a problem, there needs to be one. It's not foolproof (there will always be a better fool...) but at least people can tell who uploaded what. I get a lot of questions about older files that don't have a valid email any more, but at least this cuts down on some of it.Nevertheless, changed the things you requested and uploaded it again. Just a question: Why is the email address needed?
Besides, I wanted to find a way to use that whip smiley

- Lexus Alyus
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- Tormentor667
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OK, I finally got a chance to DL the completed map and play it. I did notice a few areas where things that had been discussed/asked for had not been done or finished off and one or two areas where the play style/ monster population was a little inconsistent however it has turned out to be a damn fine map. Very enjoyable good battles throughout, nice puzzles, some really kick ass looking areas and a great sound track. Well done to all concerned.
Since I last played the map, very little had been added. I think the only significant new area was the new bit in the hellish base after you have flicked both switches to free the "nucking futs" megasphere. And that was a severely cool looking area IMO. However, it was obvious that quite a bit had been done on balancing things and making sure there was enough health/ammo etc throughout.
For info, here's how my stats turned out:
I killed all but 8 monsters,
got 9/10 secrets (dunno how I missed a secret, I know where they all are
)
81% items (I never bother trying to get 100%)
and it took me 1 hour seven minutes and some seconds
At no point did I feel desperately short of ammo though sometimes I did have to use a weapon that would not be my first choice, so I reckon that's just about perfect. Health for the most part was quite generous I thought. I was usually hovering around 100% and spent sometime over the 100. The lowest points health wise were just after defeating the seriously scriptzored arena and getting the red skull (the arena battle is really cool, and as I said before, I don't normally like them). I think I had about 37% then, and in the new hell section before getting the soul sphere down there - I had to hop across the lava pit on only 5% health
. So again, I guess health must be about right too.
Do I have a favourite area? Ummm, I don't think so. It's maybe just because I know how the level came together but the style of the level, with its discrete battles kind of makes it feel like you have played a bunch of little levels in one whilst still keeping to an overall story. There were certainly no areas I didn't enjoy playing.
So, a seriously cool map. Well done again guys.
BTW, out of interest, I tried to skip the end credits and for some reason "using" the script line didn't work, but puking the script did. It all seems to be set up OK so I dunno
Since I last played the map, very little had been added. I think the only significant new area was the new bit in the hellish base after you have flicked both switches to free the "nucking futs" megasphere. And that was a severely cool looking area IMO. However, it was obvious that quite a bit had been done on balancing things and making sure there was enough health/ammo etc throughout.
For info, here's how my stats turned out:
I killed all but 8 monsters,
got 9/10 secrets (dunno how I missed a secret, I know where they all are

81% items (I never bother trying to get 100%)
and it took me 1 hour seven minutes and some seconds
At no point did I feel desperately short of ammo though sometimes I did have to use a weapon that would not be my first choice, so I reckon that's just about perfect. Health for the most part was quite generous I thought. I was usually hovering around 100% and spent sometime over the 100. The lowest points health wise were just after defeating the seriously scriptzored arena and getting the red skull (the arena battle is really cool, and as I said before, I don't normally like them). I think I had about 37% then, and in the new hell section before getting the soul sphere down there - I had to hop across the lava pit on only 5% health

Do I have a favourite area? Ummm, I don't think so. It's maybe just because I know how the level came together but the style of the level, with its discrete battles kind of makes it feel like you have played a bunch of little levels in one whilst still keeping to an overall story. There were certainly no areas I didn't enjoy playing.
So, a seriously cool map. Well done again guys.

BTW, out of interest, I tried to skip the end credits and for some reason "using" the script line didn't work, but puking the script did. It all seems to be set up OK so I dunno

- TheDarkArchon
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