You can thank BioHazard working somewhere around 40 hours or so on that... he has learned to hate cameras and Colony.it.Darkon wrote:and the credits sequence is uber cool!
The [ZDoom Community MAP] Project
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- cyber-menace
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- Bio Hazard
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I have the image, but every end sequence looks for exittext (even next endpic) and changes the music. If the image could be put in as a full screen HUDmessage, then we won't have to worry about either the text or the music. I'd do it but I fear messing up the beautiful ending sequence. Anyway, I'm posting up the image and someone can finish from there with whatever works best.
And if someone wants to stick my name somewhere in a tiny credit line, that'd be cool.
Edit: It's done now. Finish the wad to see the cool endpic!
I thought a great part of this map was the boss fight and it didn't get any mention in the credit flythrough, so I chose that as the focus. Names of contributers are behind, but they are set back so they don't conflict with the other visuals. Some were necessarily hidden behind stuff, so I'm sorry if you can't find your name. If people object to this greatly then I'll revise it, but I like it as it is now. I tried to follow Tormentor's general visual style of heavy texture and effect, combined with layered images and transparency. I think it fits in. And look, I've even left an extra hour.
And if someone wants to stick my name somewhere in a tiny credit line, that'd be cool.
Edit: It's done now. Finish the wad to see the cool endpic!
I thought a great part of this map was the boss fight and it didn't get any mention in the credit flythrough, so I chose that as the focus. Names of contributers are behind, but they are set back so they don't conflict with the other visuals. Some were necessarily hidden behind stuff, so I'm sorry if you can't find your name. If people object to this greatly then I'll revise it, but I like it as it is now. I tried to follow Tormentor's general visual style of heavy texture and effect, combined with layered images and transparency. I think it fits in. And look, I've even left an extra hour.
Last edited by Risen on Mon Aug 30, 2004 7:45 am, edited 1 time in total.
- Bio Hazard
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ill incorperate it into the credits real quick like...
i dont see what you guys like so much about those cameras... they are just... um... cameras... i didnt get to do half of the cool stuff i wanted to do
hmm, nevermind... i cant think of a way to get it to appear without it going "BAM" onto the screen real abrupt like... (i want HUDMSG_FADEON!
)
i dont see what you guys like so much about those cameras... they are just... um... cameras... i didnt get to do half of the cool stuff i wanted to do

hmm, nevermind... i cant think of a way to get it to appear without it going "BAM" onto the screen real abrupt like... (i want HUDMSG_FADEON!

- Lexus Alyus
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How about putting it on a wall in a dark sector, then changing to a camera that looks at the wall then raising the light level in the sector it is in?Bio Hazard wrote:hmm, nevermind... i cant think of a way to get it to appear without it going "BAM" onto the screen real abrupt like... (i want HUDMSG_FADEON!)
- Bio Hazard
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- Tormentor667
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
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- Tormentor667
- Posts: 13554
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