[r3010] Action Doom 2 Broken

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Graf Zahl
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Re: [r3010] Action Doom 2 Broken

Post by Graf Zahl »

Scuba Steve wrote:On map 10 (puke 16)
How does that work? I'm stuck in the cutscene and can't get out.
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Re: [r3010] Action Doom 2 Broken

Post by Scuba Steve »

you have to use the console... so I just type 'map map10' then 'puke 16' right after.
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Graf Zahl
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Re: [r3010] Action Doom 2 Broken

Post by Graf Zahl »

I just removed all the portal fudging. I never felt comfortable with this mess and as it turned out there's a better method to distinguish thing based and linedef based portals.

Note, however, that some of the portal hacks this allows still won't work in GZDoom and probably never will.
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Re: [r3010] Action Doom 2 Broken

Post by koverhbarc »

Can this be considered fixed now?
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Re: [r3010] Action Doom 2 Broken

Post by Project Shadowcat »

Why don't you just shut up for once? If it's fixed, it'll be MARKED fixed and moved to closed bugs.
And since I am no longer entertained by your absolutely brash ignorance, I'm going to add you as a Foe and ignore you, so I won't need to read any of your stupid-ass posts ever again. Now get the fuck off of my forum.
Edward-san
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Re: [r3010] Action Doom 2 Broken

Post by Edward-san »

Wait, PDF, your anger is futile right now... koverhbarc didn't do anything so bad IMHO...

[edit]thread splitting?
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phi108
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Re: [r3010] Action Doom 2 Broken

Post by phi108 »

It's a righteous anger! You'll soon grow to love it.

There is the Urban Brawl Re-release, that seems to function correctly: http://forum.zdoom.org/viewtopic.php?f=3&t=28315
I don't know the specifics of this bug/bugs, or other maps that may have problems.
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Re: [r3010] Action Doom 2 Broken

Post by wildweasel »

koverhbarc wrote:Can this be considered fixed now?
I would think [resolved] would be a better tag, honestly.
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Graf Zahl
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Re: [r3010] Action Doom 2 Broken

Post by Graf Zahl »

The stacked sector issues are resolved, yes, but what about the others? I haven't checked those yet.
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Re: [r3010] Action Doom 2 Broken

Post by Scuba Steve »

Does the latest svn r3131 change the menu order if you run action Doom 2 as the iwad?
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Re: [r3010] Action Doom 2 Broken

Post by Graf Zahl »

Unless something is misconfigured it should.
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Re: [r3010] Action Doom 2 Broken

Post by Gez »

Yes. The effective menu order with action2 as the IWAD is new game, load game, save game, options, quit.
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Re: [r3010] Action Doom 2 Broken

Post by Scuba Steve »

Oh :/ I redrew the menu graphic to accommodate the new menu layout (New/options/load/save/Quit) should I use the old menu graphics or keep the new one that works with the current zdoom settings?
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Re: [r3010] Action Doom 2 Broken

Post by NeuralStunner »

You could post the new graphic up somewhere as a quick patch. Anyone that has a mixed up menu can just load it up and will be good to go.
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Re: [r3010] Action Doom 2 Broken

Post by Xaser »

I vote keep the old one. Its layout has always made more sense anyway.
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