Unfortunately, my build of r3088 crashes when Zdoom starts to play a map:blackfish wrote:glad to know voxels are in the trunk.
http://forum.zdoom.org/viewtopic.php?f=2&t=28215
Unfortunately, my build of r3088 crashes when Zdoom starts to play a map:blackfish wrote:glad to know voxels are in the trunk.
Wasn't aware of that one.Graf Zahl wrote:r_drawvoxels 0?
Scott_AW:
I didn't realize I was setting the reading ranges with the wrong variables, so even though it worked fine with wide objects, tall objects got spliced and diced. Should be working now.
Still haven't setup any method of a custom transparent color, and it's still recommened to use 16-bit color mode for your display to ensure 100% accurate color copying.
I'm also planning on eventually having a method that will allow you to combine a basic image and a heightmap to create models, but been a little preoccupied doing my TC of duke3d.