by Snarboo » Thu Dec 09, 2010 11:57 am
That sounds like a nice addition, glad to see you got it to work somehow.
IIRC, you get 10 accuracy upgrades in the game, which means you will get 30 upgrade points in total. That's enough to upgrade every weapon in the game assuming you don't add any more. Honestly, I think you should limit it to two per accuracy upgrade or make sequential upgrades cost more to offset this. Forcing the player to specialize is a good thing IMO. However, this is entirely dependent on how the code is currently handled.
As for how to communicate this to the player, it should be possible to insert a script into the first level that pops up a hints screen explaining how the new systems work. Alternatively, you could edit the help screen.
Edit:
Will upgrades change the weapon visually? For instance, when you upgrade the accuracy on the assault gun, perhaps the character grabs the magazine for support? Increased ammo capacity would also be possible and very simple: just extend the magazine. Perhaps the grenade launcher starts off with only one barrel, too, getting a second one as the first upgrade.
If this is too much work, I'd be willing to do the graphics for you since it's a simple edit. Most of the weapons probably won't need drastic changes, with only maybe the assault gun or grenade launcher needing any. In fact, I believe I still have some graphics I worked on for another Strife mod.
Edit 2:
If this is beyond the scope of the project let me know, heh. This mod excites me and I'm getting ahead of myself.