[Project] "Knee-Deep in ZDoom"
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
That's because I haven't put them in yet...farlowj wrote:What about ambient noise, like wind and slime and stuff? I didn't see it in the resource.
(and someone said the resources were ready and put them up. Guess I'd better get moving then...)
While we're on the subject: how do we want the sounds using? I will probably use my method, as it allows for unrestricted use of sounds (ie. small areas, specific rooms etc.) but I'd imagine no-one else will do so - is it better to stick with the original method? (and the limitations that come with it)
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
- Contact:
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
@farlowj - Good idea, anyone volunteering creating the AMBIENT SOUND RESOURCE???
Nevertheless, I also have already started working on E1M8 and wow It is really fun, without any doubt Take a look at the following screenshots with commentation
=============================
Yes, you know this place from somewhere? It is the room where the Barons appear the first time at all. I added detail, changed some textures and flats and well, spiced the whole thing abit up. You can also see the skybox in action. I always hated the fact, that E1M8 didn'T look that scary at all... well, at night it IS scary
Another screenshot showing the way to the last elevator before the brothers. The walls have already been lowered, the bosses are dead! You can see the new rooms which have been added, some UAC installation with a 2 key puzzle I added
Well, you should also recognize this are. In the original you can get a chaingun to the left and a shotgun to the right. I spiced this room up with detail and added new rooms to the existing ones to the right and to the left!
The way to the brothers, the walls are down and they are already dead. Nevertheless, you can see detail, texture changement and the skybox in action
=====================================
Well, I hope you liked the pics cause I worked hard for 4 hours now and I am proud of the results so far Give me also some more pics from you please
Nevertheless, I also have already started working on E1M8 and wow It is really fun, without any doubt Take a look at the following screenshots with commentation
=============================
Yes, you know this place from somewhere? It is the room where the Barons appear the first time at all. I added detail, changed some textures and flats and well, spiced the whole thing abit up. You can also see the skybox in action. I always hated the fact, that E1M8 didn'T look that scary at all... well, at night it IS scary
Another screenshot showing the way to the last elevator before the brothers. The walls have already been lowered, the bosses are dead! You can see the new rooms which have been added, some UAC installation with a 2 key puzzle I added
Well, you should also recognize this are. In the original you can get a chaingun to the left and a shotgun to the right. I spiced this room up with detail and added new rooms to the existing ones to the right and to the left!
The way to the brothers, the walls are down and they are already dead. Nevertheless, you can see detail, texture changement and the skybox in action
=====================================
Well, I hope you liked the pics cause I worked hard for 4 hours now and I am proud of the results so far Give me also some more pics from you please
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
@BioHazard - You work on the Military Base, yes? Well, I hope you used the original as base because I just thought, when I looked at the picture, that you started off completely new... (and that's not supposed to be like this, because we want to enhance the original maps, don't rebuild them from scratch (like AgentSpork)). If I am wrong, forget about it, just a thought!
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
- Contact:
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
No Weasel, I'm pretty sure we're allowed to have new monsters...Graf Zahl wrote:Tormentor667 wrote: I think it would be best, if we just add Zombies (humans.wad out of the monster wad) and some "Baron" variants (out of monsters.wad).
I think the Demon variants (Blood Demon, Mauler Demon) might also fit well into an E1 theme. Maybe even the Dark Imps. The stock E1 monsters just aren't strong enough.
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
- Contact:
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
- Contact:
- Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
- Contact:
Man, I havn't even started yet! . This looks like cool stuff but there is one thing bothering me... Doom E1 is set on the moon of Phobos right? I didnt think it had an atmosphere and was just like rocks... so why the fluff did id give it a rainforest sky?! I think the alpha sky was far better suited... I think we shopuld do all maps like that... and my outside ares are gonna require hazard suits .
I hope I chose e1m6... I love that map...
:edit: Damn... anyway... I wanna sign up for ANYWHERE in weeks 2 and 3 too .
I hope I chose e1m6... I love that map...
:edit: Damn... anyway... I wanna sign up for ANYWHERE in weeks 2 and 3 too .