
Nmn wrote:Tormentor667 wrote:everyonme recognizes the original map and as long as it looks like Episode 1 orf Doom
Dammit!
That means going a little overboard is bad? Have a look:
Nmn wrote:Dammit!
That means going a little overboard is bad? Have a look:
ACTOR GiestVile : Archvile 234
{
Health 1000
States
{
Missile:
VILE A 0 A_Jump (128,11)
VILE GHIJKLM 5 A_FaceTarget
VILE N 5 A_CustomMissile("GiestVileFire",0,0,0)
VILE OP 5 A_FaceTarget
GoTo See
VILE ] 5 A_FaceTarget
VILE [ 5 A_FaceTarget
VILE \ 0 A_CustomMissile("GiestVileSummoner",0,0,90)
VILE \ 5 A_CustomMissile("GiestVileSummoner",0,0,-90)
GoTo See
}
}
ACTOR GiestVileFire
{
PROJECTILE
+FLOORHUGGER+NOTELEPORT+NONSHOOTABLE
DONTHURTSHOOTER
Speed 40
Radius 16
Height 64
Damage 3
+RIPPER
States
{
Spawn:
COML A 3
COML A 1 A_CustomMissile ("Doom3VileFireTrail",0,0,0)
GoTo Spawn+1
Death:
COML A 1
Stop
}
}
ACTOR GiestVileFireTrail
{
PROJECTILE
Speed 0
Radius 16
Height 64
RENDERSTYLE ADD
+FLOORHUGGER+NOTELEPORT+NONSHOOTABLE
ExplosionDamage 12
ExplosionRadius 16
+RIPPER
States
{
Spawn:
FIRE ABCDEFG 4 A_Explode
Death:
COML A 1
Stop
}
}
ACTOR GiestVileSummoner
{
PROJECTILE
Speed 14
+FLOORHUGGER+NOTELEPORT+NONSHOOTABLE
+RIPPER
Damage 255
States
{
Spawn:
FIRE ABCDEFG 3
GoTo Death
Death:
COML A 0 A_CustomMissile("DoomImp",0,0,0)
Stop
}
}
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