Once more, it's time for the ZDoom community to work together on a brand new project, following in the footsteps of the great successes of the "
ZDoom Community Map" and the upcoming "
ZDoom Community Map Project Take 2".
What would Episode 1 have looked like if id Software had had the advantages of ZDoom and all many features? With particle effects, many more enemies, and new structural effects like skyboxes and slopes? With 3D-effects and silent teleporters? This time our goal is to enhance the old and boring "Episode 1" maps with new rooms, details, effects, and many other interesting things.
Don't miss this chance to participate in one of the greatest ZDoom mods ever, created by the ZDoom community itself!
Visit the forum topic now and sign up.