Only a quick reply cause I'm at work.
Played it last night - a very cool Hexen HUB, but with some spiffy Zdoom features and LWM panache to spice it up.
I did spend a lot of time wandering around not knowing what to do. So, a typical of Hexen map, but that aspect was not necessarily fun. As far as I could tell I had explored everywhere (time and time again), but still needed to complete stuff (so, I guess I hadn't explored everywhere after all
). Eventually, it was getting late and I noclipped to get into the area with the fire key, and puked the script to switch off the final mana beam (the two things I couldn't do "legally").
I think I spotted all the errors Cyb mentions. I got the enDSeQ problem too. I noticed the capitalisation is odd, so I wondered if that's how it is in a script or MAPINFO something, and if Zdoom is perhaps case specific for it?
One other HOM I don't think had been mentioned. When you kill the Death Wyvern and the spiral staircase in the tower drops, if you go down the stairs, then turn round and go back up, you'll notice a step without a lower texture.
The final fight and wolf enemies were great (where are the wolf sprites from?) and the final battle was very cool. I'll not spoil it for anyone - but I certainly didn't expect it.
I am guessing the grave riddle about two hands to heaven (or whatever it was) relates to the hands of the clock. Even with all my wandering the "time" never seemed to be anywhere near 12:00 (I'm assuming that is what the riddle meant - and yes, the clock was working) so I don't know if that was an essential thing, or a time limit I had to do stuff before, but whatever, I never got to that point.