[WIP]4xHi-res Sprites... and 4xHD?
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: 4x Hi-res Sprites [WIP]
Chex quest is kind of anime style...
I'm going to go into 3d models eventually, I was thinking of starting with the chex quy as my first real model, I might do a few doom models after that for practice.
I'm going to go into 3d models eventually, I was thinking of starting with the chex quy as my first real model, I might do a few doom models after that for practice.
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Re: 4x Hi-res Sprites [WIP]
cq75 wrote:Chex quest is kind of anime style...
Umm.. I meant more in the style of Final Fantasy 6 or Ragnarok Online.
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Re: 4x Hi-res Sprites [WIP]
[quote="cq75"]I'm going to go into 3d models eventually, I was thinking Whatever you do, do not ignore the sprites' proportions. Some of the DooM models I've seen are terribly disproportionate to the point of looking silly.
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Re: 4x Hi-res Sprites [WIP]
Um yeah, Chex Quest is about as anime as Scooby Doo.
Has anyone considered making *real* models and photographing them, like id originally did? Maybe you could pay one of those 'custom action-figure' dweebs to construct them?
Has anyone considered making *real* models and photographing them, like id originally did? Maybe you could pay one of those 'custom action-figure' dweebs to construct them?
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Re: 4x Hi-res Sprites [WIP]
I have, for a horror project I'll probably never finish. If I ever get around to actually making said model, I'll be sure to post it
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Re: 4x Hi-res Sprites [WIP]
Gregor Punchatz said on the ZBrush forums that he still has the spider mastermind. He might be willing to take pictures of 16 angles at high resolution... (and of course vertical above and below angles for that extra realism when looking down at it).
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Re: 4x Hi-res Sprites [WIP]
Strife had a unique hand-drawn style and plenty of hand-drawn artwork, but that seems to be the closest Doom has gotten to seeing Japanese art. I don't care much for Asian art styles. I prefer western art.
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Re: 4x Hi-res Sprites [WIP]
Not a bad method... not bad at all!!!!
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Re: 4x Hi-res Sprites [WIP]
I followed your little video tut on how to make HD sprites, for something I'm working on that needs a little polishing due to horrendous speckling. However, when I re-convert it to the Doom palette, the image creates a black background whenever I try to upload into my mod via Slumped. Not sure if it's the Wad editor I'm using or if I'm just doing it wrong. I didn't watch your video all the way through, so I won't be surprised if you already covered that issue XD or if it was answered in the comments section on this thread, I have a tendency to overlook thing >_<.
I have to say, the work you've accomplished is incredible, however how would you go about exporting these into doom? Usually when I have a good graphic/sprite and convert it using the Doom palette (I have no idea how to save/get palette's for say, Heretic or Strife) the color scheme gets messed up so I have to go through every single frame and work out the color issues which takes quite a bit and the overall quality suffers.
Overall, good luck on this mod. It looks awesome, mate!
EDIT: Dammit, just saw that you noted to not ask you about the matter here. Urgh .
I have to say, the work you've accomplished is incredible, however how would you go about exporting these into doom? Usually when I have a good graphic/sprite and convert it using the Doom palette (I have no idea how to save/get palette's for say, Heretic or Strife) the color scheme gets messed up so I have to go through every single frame and work out the color issues which takes quite a bit and the overall quality suffers.
Overall, good luck on this mod. It looks awesome, mate!
EDIT: Dammit, just saw that you noted to not ask you about the matter here. Urgh .
Last edited by Pandut on Thu Nov 11, 2010 2:12 pm, edited 1 time in total.
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Re: 4x Hi-res Sprites [WIP]
You first need to make it transparent, If i'm right its cyan wich is doom's transparant color, If i remember well someone once told me XWE automaticly made it transparent.Pandut wrote:I followed your little video tut on how to make HD sprites, for something I'm working on that needs a little polishing due to horrendous speckling. However, when I re-convert it to the Doom palette, the image creates a black background whenever I try to upload into my mod via Slumped. Not sure if it's the Wad editor I'm using or if I'm just doing it wrong. I didn't watch your video all the way through, so I won't be surprised if you already covered that issue XD or if it was answered in the comments section on this thread, I have a tendency to overlook thing >_<.
I have to say, the work you've accomplished is incredible, however how would you go about exporting these into doom? Usually when I have a good graphic/sprite and convert it using the Doom palette (I have no idea how to save/get palette's for say, Heretic or Strife) the color scheme gets messed up so I have to go through every single frame and work out the color issues which takes quite a bit and the overall quality suffers.
Overall, good luck on this mod. It looks awesome, mate!
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Re: 4x Hi-res Sprites [WIP]
Better get your flak jacket on.TheMistress wrote:If i'm right its cyan wich is doom's transparant color
[wiki=File:Doompalette.gif]DooM's palette[/wiki] has no transparent color. Transparency is achieved literally by lack of pixels.
This is true however, as XWE makes a few dumb assumptions.TheMistress wrote:If i remember well someone once told me XWE automaticly made it transparent.
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Re: 4x Hi-res Sprites [WIP]
No. We are not having another one of these arguments.TheMistress wrote:You first need to make it transparent, If i'm right its cyan wich is doom's transparant color, If i remember well someone once told me XWE automaticly made it transparent.
Edit: Arrrgh, ninja'd.
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Re: 4x Hi-res Sprites [WIP]
This also means flats cannot have "holes" in them.NeuralStunner wrote:[wiki=File:Doompalette.gif]DooM's palette[/wiki] has no transparent color.
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Re: 4x Hi-res Sprites [WIP]
Alright, I think I got a way to fix it. Make the smudge adjustments, then flatten the image, that gets rid of the transparent background but also rectifies any dead/transparent pixels, then add the image to Alpha Channel and blammo -- No more black background. It's working so far, so heres to hoping.
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Re: 4x Hi-res Sprites [WIP]
Slumped too; which is why I encourage everyone who uses it to upgrade to Slade 3. It's the new Slumped, made by the same guy, except it's less buggy and all-around better.NeuralStunner wrote:This is true however, as XWE makes a few dumb assumptions.TheMistress wrote:If i remember well someone once told me XWE automaticly made it transparent.