EDIT: Nevermind, just checked and theres actually no stalagmites in the beginning of E3M1 like I previously believed, just 2 types of trees

We don't use layers, that process is outdated and unusefull, that's what I call "D-Res", as in overlaying detail. The process is a bit confidentiallJustinC wrote:are you guys using photoshop? or something using layers?
As the 3rd option states, I think the best thing would be editable PNG's in a PK3, so users could choose a version. Should it be like that for the sprites?Me wrote:-Would this be a good idea to satisfy everyone?
-Making 2 versions of some sprites that are open to interpretation, and that could mean 2 packs, so people could choose which to download and use.
-OR, should I take a poll for things like this? Maybe the alternate packs would be better... idk
-Here's a third idea: making it "open source" as a pk3 instead of a WAD, so people could replace any unwanted sprites with the preffered one
hehMtzfire wrote:The process is a bit confidentiall![]()
I was jokingInsanityBringer wrote:hehMtzfire wrote:The process is a bit confidentiall![]()
For heaven's sake, it's Halloween, not April Fools.Mtzfire wrote:We don't use layers, that process is outdated and unusefull
And a resounding "Heh" swept the forum.Xaser wrote:For heaven's sake, it's Halloween, not April Fools.Mtzfire wrote:We don't use layers, that process is outdated and unusefull
Lol ok I chose a very bad way to say it. I apologizeXaser wrote:For heaven's sake, it's Halloween, not April Fools.Mtzfire wrote:We don't use layers, that process is outdated and unusefull
The smudge tool is not the same thing as "overlaying detail". Detail is applied by giving additional depth, not completely flattening them inside a single canvas as this video by Pelle demonstrates.Mtzfire wrote:We don't use layers, that process is outdated and unusefull, that's what I call "D-Res", as in overlaying detail. The process is a bit confidentiallJustinC wrote:are you guys using photoshop? or something using layers?![]()
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Yup, there it is. That's the process we started with. The result is niceWartorn wrote:The smudge tool is not the same thing as "overlaying detail". Detail is applied by giving additional depth, not completely flattening them inside a single canvas as this video by Pelle demonstrates.
Then please tell me how different the approach you are taking now makes it look any better in comparison, as to me they look all the sameMtzfire wrote:Yup, there it is. That's the process we started with. The result is niceThat's not what we're doing now, but is VERY similar
We went for a more cartoony DOOM style of sprites, like if they were hand-drawn rather than 3d shaded, but that video is very usefull
EDITED: OKAY, I'm recording the work I'm doing on this sprite:Wartorn wrote:Then please tell me how different the approach you are taking now makes it look any better in comparison, as to me they look all the sameMtzfire wrote:Yup, there it is. That's the process we started with. The result is niceThat's not what we're doing now, but is VERY similar
We went for a more cartoony DOOM style of sprites, like if they were hand-drawn rather than 3d shaded, but that video is very usefull
I've already seen a little bit of Blox's stuff so I'm aware of how the process is done, but to be honest the prominent issues I'm seeing in these sprites is that in some places they look completely flat on a canvas.Mtzfire wrote:Also, thank you for asking and thanks for that feedback Wartorn. If I'm still inclear, I can post an example with the old process, and an example with the latest. Should I do that?