Then again, there is the jump/crouch disabling override, so maybe I shouldn't complain.

Oh, and make sure you check out Protean Cybex, guys. I was a tester for that map, and it's freakin' fantastic.

There is currently no Hacx namespace, so it still uses the Doom one. I'm not sure if this is going to change for 2.0 -- it's sorta out of my hands, but it's not impossible.Nash wrote:- Game mode is still Doom so it will autoload my Doom stuff. I have nashgore autoloaded and this really messed up the HacX actors.
Hey, Doom has a bunny cursor now! Interesting -- I haven't actually messed much with any versions with the new menu code, but it seems nice. At any rate, this is something that'll have to be added on ZDoom's end, but good catch. I'm not sure if I ever would've noticed any time this century...Nash wrote:- The bunny cursor is used in the menus.
On the contrary -- widescreen modes aren't weapon-friendly.Nash wrote:- Weapons aren't widescreen friendly.
Like Xaser said, Hacx still more or less pretends to be Doom 2 (just like Harmony and Urban Brawl). I'm assuming your nashgore autoload is in generic Doom section? Instead load it in the more specific autoloads (Doom1, Doom2, tnt, plutonia, etc). The latest SVN should have a section for Hacx autoloads as well.Nash wrote:- Game mode is still Doom so it will autoload my Doom stuff. I have nashgore autoloaded and this really messed up the HacX actors.
You still need to commit your latest changes to the SVN.Xaser wrote:Stuff about being ready to upload to idgames.
Hehe, guess it's hard to close a branch if said branch isn't up-to-date. Will do soon.Blzut3 wrote:You still need to commit your latest changes to the SVN.
Nash wrote:- Weapons aren't widescreen friendly.
I know that, I'm just suggesting for future releases (maybe). I don't think anyone will take my idea into account so I was just throwing that out there.Snarboo wrote:The 1.2 release is meant purely as a bugfix of the original version with some minor enhancements. What you are asking for is outside of the scope for this release.
Oh, i thought the "idea" with the reload is so that you can't use it as you can with the chaingun in doom ala "snipe" with it.Xaser wrote:While we're on the subject, I am planning a weapons revamp for 2.0, and giving the uzi a simple reload sequence (perhaps every 50 rounds, a la Shadow Warrior) is something that might be worth doing.