
Widescreen friendly HUD/weapons too.

YEAH. A new HUD would be great.NeuralStunner wrote:I'm hoping Hacx 2 will have its own new custom palette. DooM's is so drab...
Widescreen friendly HUD/weapons too.
This is so true. I'm glad Xaser didn't give up on this. HacX was kind of rushed to the market, and this is why some of the levels are not... great, and some are very fun. A finished version of HacX would be great. Can't wait for this.doomhunter_175 wrote:Honestly, I've never played HacX before. After playing it for about half an hour, I regret that I haven't done it before.
This mod is kick-ass. Really. TC stand for Total Conversion, and that is what HacX is. A Total Conversion DooM mod. A really, really, REALLY fraking good one. I don't think I have had this fun playing a DooM mod in a long, long time.
I could dabble about just everything in this mod and make it sound more positive than others might think. All the weapons are kick-ass, there's nothing useless to shoot with, the music's fantastic, the level design also and the enemies are really creative.
In short, HacX owns. 'Nuff said. One of the best mods for DooM.
Those are both on the to-do list. And yes, we are open for submissions (although I've been lazy and haven't posted the thread saying that yet.+:icytux:+. wrote:the shotgun could use some better sprites, aswell as the "shotgun guy", might cook something up if this thing accepts contributions!
Probably one of those "DeHackEd" bugs Xaser mentioned.CaptainToenail wrote:Also I remember if I shot statues in one of the levels they turned into fat monsters, this supposed to happen in the original?![]()
Works for me.Snarboo wrote: when picking up the berzerk, you don't switch to your kick.