You can tighten that up a bit like so.Akira_98 wrote:This could probably be easy to do yourself with A_JUMP. Like this:Code: Select all
code
Code: Select all
actor INTD_DoomImp : DoomImp Replaces DoomImp
{
states
{
Death:
TNT1 A 0 A_Jump(64,"AltDeath1","AltDeath2","AltDeath3")
...
}
}