[WIP] Alternate Doomguy crouch animation

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: [WIP] Alternate Doomguy crouch animation

Post by Shadelight »

lukas wrote:I think for myself, but sometimes someone else puts it better than I can
Wartorn wrote:You're a tool.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: [WIP] Alternate Doomguy crouch animation

Post by NeuralStunner »

Okay. Can we stop turning this into another "Heretic vs. Strife" argument now? :|

Nash is awesome. That is all.
User avatar
Slasher
Posts: 1160
Joined: Sun Mar 16, 2008 11:17 pm
Location: California

Re: [WIP] Alternate Doomguy crouch animation

Post by Slasher »

I like these new sprites. No offense to the person who made the original crouch sprites, but as Ceeb mentioned, the legs don't move like someone crouching would. These new sprites are much better in that regard. Also, if someone can do it, Corvus, the three characters in Hexen, and Strifeguy need crouch sprites too. And maybe Chexguy.
User avatar
Demolisher
Posts: 1749
Joined: Mon Aug 11, 2008 12:59 pm
Graphics Processor: nVidia with Vulkan support
Location: Winchester, VA

Re: [WIP] Alternate Doomguy crouch animation

Post by Demolisher »

I read this as Alternate DoomGuy crotch animation, and was curious. Good work on the sprites, they look much better than the originals.
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: [WIP] Alternate Doomguy crouch animation

Post by Ceeb »

Demolisher wrote:crotch
And you call me the bad one.
User avatar
Nash
 
 
Posts: 17454
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: [WIP] Alternate Doomguy crouch animation

Post by Nash »

Man, the other angles are much harder than I thought. :/ I'll continue tomorrow.
User avatar
Demolisher
Posts: 1749
Joined: Mon Aug 11, 2008 12:59 pm
Graphics Processor: nVidia with Vulkan support
Location: Winchester, VA

Re: [WIP] Alternate Doomguy crouch animation

Post by Demolisher »

Ceeb wrote:
Demolisher wrote:crotch
And you call me the bad one.
I do? I thought I was one of the worst?
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: [WIP] Alternate Doomguy crouch animation

Post by Ceeb »

I'm like, the resident dreaded furry. :P
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: [WIP] Alternate Doomguy crouch animation

Post by Marisa the Magician »

But he used a non-vulgar word... I guess.
User avatar
Per-Scan
Posts: 180
Joined: Tue Sep 20, 2005 5:12 pm
Location: One Year in the Future

Re: [WIP] Alternate Doomguy crouch animation

Post by Per-Scan »

At the risk of being on topic, I like it. Good work. :)
User avatar
printz
Posts: 2648
Joined: Thu Oct 26, 2006 12:08 pm
Location: Bucharest, Romania

Re: [WIP] Alternate Doomguy crouch animation

Post by printz »

NeuralStunner wrote:Strifeguy's can be edited from Doomguy's later. :P
Why do so when there's another Strife guy more faithful to his cutscene pictures in progress?
User avatar
Zero X. Diamond
Posts: 676
Joined: Tue Dec 22, 2009 12:46 am

Re: [WIP] Alternate Doomguy crouch animation

Post by Zero X. Diamond »

Because (as much as I hate to say it) it doesn't look very good?
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: [WIP] Alternate Doomguy crouch animation

Post by Shadelight »

Why are we still talking about Strife in here? :|
User avatar
Nash
 
 
Posts: 17454
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: [WIP] Alternate Doomguy crouch animation

Post by Nash »

Dying Fetus is playing in Malaysia today and I have been busy yesterday planning and preparing for their show (they will be using my equipment, had to brief my tech crew and I'm going to be mixing their front-of-house today...) so I haven't been able to work on this.

Good news is though I did finish all of the frames; they're all a solid block of colours though. All that's left is shading and the sprite set will be done!
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [WIP] Alternate Doomguy crouch animation

Post by Viscra Maelstrom »

Wooo!\o/

Return to “Resources”