Megaman 8-Bit Deathmatch - Released!

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lizardcommando
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Re: Megaman 8-Bit Deathmatch - Trailer 2 up!

Post by lizardcommando »

Sweet! That was a bitchin' trailer. I can't wait for this to be finished! :D
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Ethril
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Re: Megaman 8-Bit Deathmatch - Demo released!

Post by Ethril »

Cutmanmike wrote:(Teaser trailer)
Oh.
My.
Pants. :surprise:

This could very well be the best thing ever.
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Shadelight
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Re: Megaman 8-Bit Deathmatch - Trailer 2 up!

Post by Shadelight »

Looks a lot less generic and eye raping than before. :o
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Cutmanmike
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Re: Megaman 8-Bit Deathmatch - Trailer 2 up!

Post by Cutmanmike »

I don't think it ever did "eyerape" to be honest. It's just from the still screenshots you can't really make anything too well. When it's in motion, all becomes clear!
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Cutmanmike
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Re: Megaman 8-Bit Deathmatch - Trailer 2 up!

Post by Cutmanmike »

At long last, it is done!

http://cutstuff.net/blog/?p=2369
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Salad Viking
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Re: Megaman 8-Bit Deathmatch - Released!

Post by Salad Viking »

Pretty good stuff, Cutman. Impressive amount of skins, by the way!
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Ethril
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Re: Megaman 8-Bit Deathmatch - Trailer 2 up!

Post by Ethril »

Cutmanmike wrote:At long last, it is done!

http://cutstuff.net/blog/?p=2369
Spoiler:
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SFJake
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Re: Megaman 8-Bit Deathmatch - Released!

Post by SFJake »

I needed that to see that I'm banned from Doomseeker.

Oh yeah, awesome. All I ever did, was host a server to play with a friend.

Whatever.
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Cutmanmike
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Re: Megaman 8-Bit Deathmatch - Released!

Post by Cutmanmike »

You might want to take that up with the skulltag forums
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TheDoomGuy
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Re: Megaman 8-Bit Deathmatch - Released!

Post by TheDoomGuy »

This.. is... amazing. The amount of weapons, characters and maps is staggering. The 8-BIT authenticity really shines. It feels classic, but novel; it is brilliant in its simplicity. This is easily one of the best projects out there.
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Marisa the Magician
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Re: Megaman 8-Bit Deathmatch - Released!

Post by Marisa the Magician »

Image
I am pretty much very happy now. Downloading...
HellRear
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Re: Megaman 8-Bit Deathmatch - Released!

Post by HellRear »

Trust me Cutman, this is very nice though!
But the textures kills my eyes ;-;
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Ethril
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Re: Megaman 8-Bit Deathmatch - Released!

Post by Ethril »

My only complaint thus far is that once you get more than 4-8 or so players (depending on map size and available weapons) it just devolves into a spamfest.
Although, I suppose that's true for any deathmatch.
The boss fights in the campaign are pretty brutal, too, but that's a good thing.

It was certainly nice being able to play this online, though; I was previously unable (kind of) to do so because I couldn't be bothered to dig up the old Skulltag version being used by the servers. :P
Knight Man skin + Proto Buster = MINDGAMES.
Spoiler: P.S.
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.+:icytux:+.
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Re: Megaman 8-Bit Deathmatch - Released!

Post by .+:icytux:+. »

kinda liked it, but was majorly annoyed by the fact that you couldn't save anywhere. Are you supposed to play thru it all in one go? eww.
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Ethril
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Re: Megaman 8-Bit Deathmatch - Released!

Post by Ethril »

.+:icytux:+. wrote:kinda liked it, but was majorly annoyed by the fact that you couldn't save anywhere. Are you supposed to play thru it all in one go? eww.
Dr. Light says it saves after each chapter. It's true; after you beat the Megaman 1 segment, for example, you can start at Megaman 2.

Also, problem: Plant Shield is impossible to pick up... not that it's all that good anyway.
ALSO HYPER BOMBS ARE OVERPOWERED AS SHIT

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