Megaman 8-Bit Deathmatch - Released!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Megaman 8-Bit Deathmatch - Trailer 2 up!
Sweet! That was a bitchin' trailer. I can't wait for this to be finished!
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Re: Megaman 8-Bit Deathmatch - Demo released!
Oh.Cutmanmike wrote:(Teaser trailer)
My.
Pants.
This could very well be the best thing ever.
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Re: Megaman 8-Bit Deathmatch - Trailer 2 up!
Looks a lot less generic and eye raping than before.
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Re: Megaman 8-Bit Deathmatch - Trailer 2 up!
I don't think it ever did "eyerape" to be honest. It's just from the still screenshots you can't really make anything too well. When it's in motion, all becomes clear!
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Re: Megaman 8-Bit Deathmatch - Released!
Pretty good stuff, Cutman. Impressive amount of skins, by the way!
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Re: Megaman 8-Bit Deathmatch - Released!
I needed that to see that I'm banned from Doomseeker.
Oh yeah, awesome. All I ever did, was host a server to play with a friend.
Whatever.
Oh yeah, awesome. All I ever did, was host a server to play with a friend.
Whatever.
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Re: Megaman 8-Bit Deathmatch - Released!
You might want to take that up with the skulltag forums
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Re: Megaman 8-Bit Deathmatch - Released!
This.. is... amazing. The amount of weapons, characters and maps is staggering. The 8-BIT authenticity really shines. It feels classic, but novel; it is brilliant in its simplicity. This is easily one of the best projects out there.
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Re: Megaman 8-Bit Deathmatch - Released!
I am pretty much very happy now. Downloading...
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Re: Megaman 8-Bit Deathmatch - Released!
Trust me Cutman, this is very nice though!
But the textures kills my eyes ;-;
But the textures kills my eyes ;-;
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Re: Megaman 8-Bit Deathmatch - Released!
My only complaint thus far is that once you get more than 4-8 or so players (depending on map size and available weapons) it just devolves into a spamfest.
Although, I suppose that's true for any deathmatch.
The boss fights in the campaign are pretty brutal, too, but that's a good thing.
It was certainly nice being able to play this online, though; I was previously unable (kind of) to do so because I couldn't be bothered to dig up the old Skulltag version being used by the servers.
Knight Man skin + Proto Buster = MINDGAMES.
Although, I suppose that's true for any deathmatch.
The boss fights in the campaign are pretty brutal, too, but that's a good thing.
It was certainly nice being able to play this online, though; I was previously unable (kind of) to do so because I couldn't be bothered to dig up the old Skulltag version being used by the servers.
Knight Man skin + Proto Buster = MINDGAMES.
Spoiler: P.S.
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Re: Megaman 8-Bit Deathmatch - Released!
kinda liked it, but was majorly annoyed by the fact that you couldn't save anywhere. Are you supposed to play thru it all in one go? eww.
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Re: Megaman 8-Bit Deathmatch - Released!
Dr. Light says it saves after each chapter. It's true; after you beat the Megaman 1 segment, for example, you can start at Megaman 2..+:icytux:+. wrote:kinda liked it, but was majorly annoyed by the fact that you couldn't save anywhere. Are you supposed to play thru it all in one go? eww.
Also, problem: Plant Shield is impossible to pick up... not that it's all that good anyway.
ALSO HYPER BOMBS ARE OVERPOWERED AS SHIT