USDF branch question

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: USDF branch question

Post by Graf Zahl »

Spawn ID's like in Hexen are just as bad a crutch as conversation IDs. They need to be supported because Hexen had them.
ZDoom's preferred way of referencing actor classes is the class name. Everything else is just a workaround to make old stuff work.
Gez
 
 
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Re: USDF branch question

Post by Gez »

ZDoom provides alternates to spawn numbers (and even to doomednums) for most purposes.
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