[WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Project MSX [Gameplay Mod]
The Weapons sound cool, but what about the monsters we will be using them on. Will they be upgraded versions of the original Doom 2 monsters, or something different like the video? (
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Re: [WIP] Project MSX [Gameplay Mod]
All the monsters will be different from the ones in Doom 2. Most of the monsters sprites will be from realm667 bestiary, but their behavior and attacks will be different, my plan is to give them like 2 or 3 different attack moves and increased speed and aggressiveness, this way each individual monster is more deadly than the ones in vanilla Doom.ArchXeno wrote:The Weapons sound cool, but what about the monsters we will be using them on. Will they be upgraded versions of the original Doom 2 monsters, or something different like the video? (
chronoteeth wrote:Awe, that auto cannon looked awesome to use.
Hehehe... Most of the weapons are still concepts, so changes can happen. After watching Robocop again, I'm reconsidering the idea of an auto-cannon...SamVision wrote:Nooooooooooooo! A hand held cannon would have been awesome. I mean, no other weapon mod really has a weapon like that. Maybe a grenade launcher or a rapid rocket launcher but never a cannon. The only time I have seen a hand-held repeating cannon was in F.E.A.R.
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Re: [WIP] Project MSX [Gameplay Mod]
WOOT WOOT EPIC cannon!
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Re: [WIP] Project MSX [Gameplay Mod]
DONT DIE ON ME!
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Re: [WIP] Project MSX [Gameplay Mod]
Aww, shoot. I was hoping that MSX had something new to say about this...
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Re: [WIP] Project MSX [Gameplay Mod]
I think I still have the original somewhere. heh.wildweasel wrote:http://www.majhost.com/gallery/wildweas ... mgbump.png
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Re: [WIP] Project MSX [Gameplay Mod]
...
I'm not dead folks, I've been working on the mod these past months, especially giving the weapons that you saw in the video a new graphical revamp, with more detail and better animations... I hope. (Still not new weapons being made, sorry )
I will post a new video when I finish these guns.
EDIT: Uploaded new screenshots of the new weapon graphics in the first post. Just to show you a little glimpse of them
I'm not dead folks, I've been working on the mod these past months, especially giving the weapons that you saw in the video a new graphical revamp, with more detail and better animations... I hope. (Still not new weapons being made, sorry )
I will post a new video when I finish these guns.
EDIT: Uploaded new screenshots of the new weapon graphics in the first post. Just to show you a little glimpse of them
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Re: [WIP] Project MSX [Gameplay Mod]
MagSigmaX wrote: ...
I'm not dead folks, I've been working on the mod these past months, especially giving the weapons that you saw in the video a new graphical revamp, with more detail and better animations... I hope. (Still not new weapons being made, sorry )
I will post a new video when I finish these guns.
EDIT: Uploaded new screenshots of the new weapon graphics in the first post. Just to show you a little glimpse of them
i can't wait for this pleaseeee
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Re: [WIP] Project MSX [Gameplay Mod]
I'm glad to hear you're still working on this project, I can't wait!MagSigmaX wrote: ...
I'm not dead folks, I've been working on the mod these past months, especially giving the weapons that you saw in the video a new graphical revamp, with more detail and better animations... I hope. (Still not new weapons being made, sorry )
I will post a new video when I finish these guns.
EDIT: Uploaded new screenshots of the new weapon graphics in the first post. Just to show you a little glimpse of them
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Re: [WIP] Project MSX [Gameplay Mod]
Looks great !
Remind me of Halo and Republic Commando.
Can't wait for beta.
Remind me of Halo and Republic Commando.
Can't wait for beta.
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Re: [WIP] Project MSX [Gameplay Mod]
Those two don't even belong in the same sentence!lukas wrote:,, Remind me of Halo and Republic Commando.
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Re: [WIP] Project MSX [Gameplay Mod]
Well good thing i bumped...
this might be a good TC, don't spoil the story, but i hope to see this in skulltag a lot.
*Cough* ISMELLACACOAWARD *Cough*
this might be a good TC, don't spoil the story, but i hope to see this in skulltag a lot.
*Cough* ISMELLACACOAWARD *Cough*
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Re: [WIP] Project MSX [Gameplay Mod]
Do weapon mods even get Caco awards???
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Re: [WIP] Project MSX [Gameplay Mod]
Nope - my own WWHC-Diaz was given only a sidebar mention in the 2008 Cacowards. So unless Project MSX is awesome enough to seriously get peoples' attention, I don't foresee a proper cacoward.Zero-X wrote:Do weapon mods even get Caco awards???