[Release] Parkour -- v1.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Parkour Mod [Beta.C]
So wait, you can jump off of walls? That's awesome.
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Re: [WIP] Parkour Mod [Beta.C]
I am soooo late to this party.....
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Re: [WIP] Parkour Mod [Beta.C]
Just thought I'd post to say that this mod, when played using the Chex Quest 3 IWAD, is insanity defined. Had an awesome time blasting through the first three levels of episode 3.
Pros:
- The new weapons seem to work extraordinarily well with the CQ3 graphics (messy offsets notwithstanding)
- A lovely *SQUELCH* noise when using a walljump
- Jumping straight over swaths of screaming Flemoids is extremely fun
- DUAL-WIELDING BOOTSPOONS
Cons:
- Having to "give" yourself the replacement weapons every time a new one is picked up
- Some slightly broken menu text ("Parkour" is "PAL U RE" and "Death" is "UG NISK").
Pros:
- The new weapons seem to work extraordinarily well with the CQ3 graphics (messy offsets notwithstanding)
- A lovely *SQUELCH* noise when using a walljump
- Jumping straight over swaths of screaming Flemoids is extremely fun
- DUAL-WIELDING BOOTSPOONS
Cons:
- Having to "give" yourself the replacement weapons every time a new one is picked up
- Some slightly broken menu text ("Parkour" is "PAL U RE" and "Death" is "UG NISK").
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Re: [WIP] Parkour Mod [Beta.C]
I'm late to this party too, but at least I showed up to a party this time, heh.
I just played it a little bit, and this mod is pretty damn cool. I like it.
I just played it a little bit, and this mod is pretty damn cool. I like it.
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Re: [WIP] Parkour Mod [Beta.C]
Oh.jimmy91 wrote:- DUAL-WIELDING BOOTSPOONS
My.
Pants. I HAVE TO try this out now.
edit: THIS IS PROBABLY THE THIRD OR FOURTH BEST THING EVER
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Re: [WIP] Parkour Mod [Beta.C]
Haha, interesting find, Jimmy! It's a bit glitchy as-is but it gives me an idea.
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Re: [WIP] Parkour Mod [Beta.C]
Whoa! Epic mod, I love it already! Oh and hahaha beat this!
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Re: [WIP] Parkour Mod [Beta.C]
Heh, managed to get that time, too.
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Re: [WIP] Parkour Mod [Beta.C]
I've noticed that if you type in ID(K)FA, you get two weapons in slots 8 and 9, which appear to be the Cyberdemon's rocket arm and the Spider Mastermind's super chaingun respectively! I find it a neat touch how the latter uses shells instead of bullets. However, neither enemy drops these items in the game, or at least not that I've seen. Can either of these weapons be actually obtained in the current build, or has that yet to be implemented?
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Re: [WIP] Parkour Mod [Beta.C]
I think you have to "enable" them first with the console command "pk_superweapons" before they'll drop them.
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Re: [WIP] Parkour Mod [Beta.C]
Yep, WW is right.sotenga wrote:I've noticed that if you type in ID(K)FA, you get two weapons in slots 8 and 9, which appear to be the Cyberdemon's rocket arm and the Spider Mastermind's super chaingun respectively! I find it a neat touch how the latter uses shells instead of bullets. However, neither enemy drops these items in the game, or at least not that I've seen. Can either of these weapons be actually obtained in the current build, or has that yet to be implemented?
Also, the cyb's launcher is glitched in GZDoom, a part of the RL appears out of nowhere when firing.
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Re: [WIP] Parkour Mod [Beta.C]
The whole mod's pretty glitched in GZDoom.ZDG wrote:Also, the cyb's launcher is glitched in GZDoom, a part of the RL appears out of nowhere when firing.
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Re: [WIP] Parkour Mod [Beta.C]
True, i don't know why, maybe it just murders the TEXTURES lump for some reason, maybe a new SVN of GZD wil fix that.....wildweasel wrote:The whole mod's pretty glitched in GZDoom.ZDG wrote:Also, the cyb's launcher is glitched in GZDoom, a part of the RL appears out of nowhere when firing.
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Re: [WIP] Parkour Mod [Beta.C]
Everyone keeps talking about Textures not working right in GZDoom, and I haven't had any trouble at all with Style Mod.