[Release] Parkour -- v1.1

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ZDG
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Re: [WIP] Parkour Mod [Trailer]

Post by ZDG »

Give us a release date! :eek:
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Darsycho
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Re: [WIP] Parkour Mod [Trailer]

Post by Darsycho »

thats awesome o_o
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SoulCrow
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Re: [WIP] Parkour Mod [Trailer]

Post by SoulCrow »

BFG 2704 makes a return?
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TypeSaucy
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Re: [WIP] Parkour Mod [Trailer]

Post by TypeSaucy »

I LOVE YOU...
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hitmanx
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Re: [WIP] Parkour Mod [Trailer]

Post by hitmanx »

Excellent. Xaser amazes us once agian.
JustGabriel
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Re: [WIP] Parkour Mod [Trailer]

Post by JustGabriel »

It has Double Sawn Offs!!!! :shock:
You can't get better than Double fucking Sawn Offs! unless you have TRIPLE sawn offs but that'd destroy reality as we know it
DO WANT! :tongue:
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Zhs2
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Re: [WIP] Parkour Mod [Trailer]

Post by Zhs2 »

JustGabriel wrote:It has Double Sawn Offs!!!! :shock:
You can't get better than Double fucking Sawn Offs! unless you have TRIPLE sawn offs but that'd destroy reality as we know it
DO WANT! :tongue:
You think we could get a centered fist too?!
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Matt
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Re: [WIP] Parkour Mod [Trailer]

Post by Matt »

Image
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Deimus
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Re: [WIP] Parkour Mod [Trailer]

Post by Deimus »

at a sword or two and Prince Of Persia mod lol.
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amv2k9
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Re: [WIP] Parkour Mod [Trailer]

Post by amv2k9 »

Day-um, that looks awesome.
JustGabriel wrote: unless you have TRIPLE sawn offs but that'd destroy reality as we know it
Well if he strapped them to his feet (a la Bayonetta), he could have four shotguns... But you'd probably need new graphics, thus removing it from the Mutator competition.

The bit with the "reload both shotguns at once while holding them" was funny; reminded me of that "Zharkov Goes to the Store" Xaser did a while back.
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wildweasel
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Re: [WIP] Parkour Mod [Trailer]

Post by wildweasel »

Deimus wrote:at a sword or two and Prince Of Persia mod lol.
Shame Doom 2 has no graphics that can be easily adapted into swords (unless perhaps you're carving apart the SHAWN textures, but that'd take more TEXTURES code than the entire size of the Decorate lump).
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Xaser
 
 
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this release is two hundred percent cran approved by senator

Post by Xaser »

Well, it doesn't have swords, but Parkour.

More details here, for now. I'll update more when I get un-lazy. :P
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ZDG
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Re: [WIP] Parkour Mod [Beta.C]

Post by ZDG »

Just got a really weird bug, the sprites are REALLY weirdly clipped, the magazine icons are completely farked up.
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TheDarkArchon
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Re: [WIP] Parkour Mod [Beta.C]

Post by TheDarkArchon »

ZDG wrote:Just got a really weird bug, the sprites are REALLY weirdly clipped, the magazine icons are completely farked up.
You wouldn't happen to be using GZDoom, perchance? GZDoom tends to not particularily like TEXTURES-based sprite hackery
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ZDG
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Re: [WIP] Parkour Mod [Beta.C]

Post by ZDG »

TheDarkArchon wrote:
ZDG wrote:Just got a really weird bug, the sprites are REALLY weirdly clipped, the magazine icons are completely farked up.
You wouldn't happen to be using GZDoom, perchance? GZDoom tends to not particularily like TEXTURES-based sprite hackery
ORLY? Yes, i'm using the lastest SVN of GZDOOM.

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