Survivial Horror First Moon
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
Drake Raider
- Posts: 474
- Joined: Fri Jul 18, 2008 12:27 pm
Survivial Horror First Moon
I was wondering how the zdoom community would respond to a Dead-Rising style survival horror game. It involves a puzzle, a single map, a time limit, and an ever-increasing monster count into the thousands. No screenies yet, will add. Oh, and the monsters have their own little puzzles to solve to kill them.
Entering the hellscape.
http://img706.imageshack.us/i/screensho ... 05192.png/
I hate bats.
http://img689.imageshack.us/i/screensho ... 05192.png/
I really hate bats.
http://img408.imageshack.us/i/screensho ... 05192.png/
Three silver bullets in the heart.
http://img215.imageshack.us/i/screensho ... 05192.png/
What's better than a wooden stake? A steel one traveling at 600+ mph
http://img88.imageshack.us/i/screenshot ... 05192.png/
Screenshot problem fixed.
EDIT:
Next version. I don't remember the changes. Sorry.
This is also the final version until later.
http://www.mediafire.com/file/zdokmmati ... stMoon.pk3
EDIT:
And here it is:
http://www.mediafire.com/file/3uytkouzz ... stMoon.pk3
I'm playing a sort of game with the players myself, part of the game is to figure out how to survive, not just winning or escaping, or bloodbathing. You can't kill a thing if you can't figure out how. Use the screenshots as hints.
Entering the hellscape.
http://img706.imageshack.us/i/screensho ... 05192.png/
I hate bats.
http://img689.imageshack.us/i/screensho ... 05192.png/
I really hate bats.
http://img408.imageshack.us/i/screensho ... 05192.png/
Three silver bullets in the heart.
http://img215.imageshack.us/i/screensho ... 05192.png/
What's better than a wooden stake? A steel one traveling at 600+ mph
http://img88.imageshack.us/i/screenshot ... 05192.png/
Screenshot problem fixed.
EDIT:
Next version. I don't remember the changes. Sorry.
This is also the final version until later.
http://www.mediafire.com/file/zdokmmati ... stMoon.pk3
EDIT:
And here it is:
http://www.mediafire.com/file/3uytkouzz ... stMoon.pk3
I'm playing a sort of game with the players myself, part of the game is to figure out how to survive, not just winning or escaping, or bloodbathing. You can't kill a thing if you can't figure out how. Use the screenshots as hints.
Last edited by Drake Raider on Mon May 31, 2010 9:44 am, edited 3 times in total.
- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: Survivial Horror First Moon
almost 1 sprite of your project.....
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: Survivial Horror First Moon
The forum rules demand screenshots or some proof that you are actually working on this. You have 48 hours, after which this is going to just get merged into the Project Ideas thread.
-
Drake Raider
- Posts: 474
- Joined: Fri Jul 18, 2008 12:27 pm
Re: Survivial Horror First Moon
I know. Initial post on a computer with dial up. Uploaded screenshots later. Apologies.
-
CaptainToenail
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: Survivial Horror First Moon
Holy cow that revolver is massive!
Levels look bland, and Doom and Blood artstyles don't merge too well
Levels look bland, and Doom and Blood artstyles don't merge too well
-
Drake Raider
- Posts: 474
- Joined: Fri Jul 18, 2008 12:27 pm
Re: Survivial Horror First Moon
I know. wrw modified.Holy cow that revolver is massive!
A bit. Lot of copy/paste. It is nicer during the daytime. It has a day/night, cycle you see.Levels look bland,
I know. But I needed huge bat and wolf anthros, and blood had them.Doom and Blood artstyles don't merge too well
I have to zip and upload it, than I will post the link.
Re: Survivial Horror First Moon
It looks okay. Could be fun. But did you have to use that fucking shotgun!?
Also, I wouldn't recommend having both centred and angled weapons in the same MOD. Ther are centred versions of that shotgun and sniper rifle, actually.
Also, I wouldn't recommend having both centred and angled weapons in the same MOD. Ther are centred versions of that shotgun and sniper rifle, actually.
-
Drake Raider
- Posts: 474
- Joined: Fri Jul 18, 2008 12:27 pm
Re: Survivial Horror First Moon
When I get around to uploading it (Sorry, internet problems+forgetfulness+full schedule), It has 5 different shotguns, none of which are notoriously useful, but all of which are good in their own respects. You can use the ones you prefer. I happen to like that one, myself. Though I will see what I can do about centeredness.But did you have to use that fraking shotgun!?
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: Survivial Horror First Moon
You might want to check into how many of those five shotguns are redundant. Sounds to me like you've got a mild case of weapon overflow, but I might also be jumping the gun (pun not intended), owing to my having not played it yet and all.Drake Raider wrote:When I get around to uploading it (Sorry, internet problems+forgetfulness+full schedule), It has 5 different shotguns, none of which are notoriously useful, but all of which are good in their own respects. You can use the ones you prefer. I happen to like that one, myself. Though I will see what I can do about centeredness.But did you have to use that fraking shotgun!?
Re: Survivial Horror First Moon
Well if youre trying to make dead risings style game, you must make a mall.
-
Drake Raider
- Posts: 474
- Joined: Fri Jul 18, 2008 12:27 pm
Re: Survivial Horror First Moon
dead risings style game, you must make a mall.
Picky Picky. You don't even know if there's zombies yet (there aren't in this one...).
I was referring to 100s of monsters, free roam, time of day and time limit. Oh, and minor melee combat. Though not much.
EDIT: four shotguns, not five. Miscount. Though, as two of them can be dual-wielded, you might count it as six.
Re: Survivial Horror First Moon
please don't use that revolver it is awful. The hand is way to small for it, Whoever initially put it together has no idea about how things should look.
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: Survivial Horror First Moon
The worst part is that, during the idle frame, the hand appears too large for it. The gun changes size in the middle of the firing state.hitmanx wrote:please don't use that revolver it is awful. The hand is way to small for it, Whoever initially put it together has no idea about how things should look.
There are loads of good revolvers around in the Resources forum. Just need to look for them.
Re: Survivial Horror First Moon
It's like this (in PW):
Spoiler:
-
Drake Raider
- Posts: 474
- Joined: Fri Jul 18, 2008 12:27 pm
Re: Survivial Horror First Moon
At some point, the weapons will either be all centered or all angled. I like centered better, personally, but I haven't found centered versions of all the weapons, i.e. sniper rifle, dual-wielded weapons. Also, work is in process(here meaning almost done...) for a sequel, with more enemies, bosses, and more maps, which is also in dire need of total center/angleification. However, wrw is not the best resource wad. I used it for some of the sprites and sounds, but built my own code. The game's first version will be uploaded shortly. Oh, can anyone help me with writing a script to trigger on player death? And I want it to change which one it executes throughout the game.
EDIT:
And here it is:
http://www.mediafire.com/file/3uytkouzz ... stMoon.pk3
I'm playing a sort of game with the players myself, part of the game is to figure out how to survive, not just winning or escaping, or bloodbathing. You can't kill a thing if you can't figure out how. Use the screenshots as hints.
EDIT:
And here it is:
http://www.mediafire.com/file/3uytkouzz ... stMoon.pk3
I'm playing a sort of game with the players myself, part of the game is to figure out how to survive, not just winning or escaping, or bloodbathing. You can't kill a thing if you can't figure out how. Use the screenshots as hints.