Mr. Hoppington's Shape Search - A Kid's Doom mod (release!)

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lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Post by lizardcommando »

I just ran the fixed level and the switch didn't work.

So here's the Decorate coding for the monkey and the blue shape.

Code: Select all

ACTOR HappyMonkey replaces HeartColumn
{
  Radius 16
  Height 32
  Scale .7
  +SOLID
  States
  {
  Spawn:
    MNKY A 10
    MNKY BCB 5
    MNKY D 5
    MNKY A 5
    Loop
  }
}

actor BlueShape: Key replaces BlueCard
{
  +Floatbob
  inventory.pickupmessage "You found the Blue Circle!"
inventory.icon "BKEYST0"
Inventory.PickupSound "misc/i_pkup"
  states
  {
  Spawn:
    BKEY A 30 bright
    BKEY B 10 bright
    loop
  }
}
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InsanityBringer
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Location: opening the forbidden box

Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Post by InsanityBringer »

lizardcommando wrote:A switch is supposed to spawn those two items and yes, I do have mapspots 1 and 2 on the map.
Spoiler:
try setting the normal tag to 1 (which is currently 4) and not the "MapSpot Tag"
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lizardcommando
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Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Post by lizardcommando »

Alright. It works now! Thank you everyone for your help! :D
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TheDoomGuy
Posts: 260
Joined: Thu Dec 14, 2006 4:08 am

Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Post by TheDoomGuy »

MUST... FIND... SHAPES.
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lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Post by lizardcommando »

I'm trying to replace the health bonuses with a custom item, but every time I try to start a new game, it'll crash, saying something about a
Script error, "shapesearch.wad:DECORATE" line 198:
Unexpected 'shinycoin/pickup' in definition of 'ShinyCoin'
What does this mean and how do I fix this?

Code: Select all

ACTOR ShinyCoin replaces HealthBonus
{
  +Floatbob
  +COUNTITEM
  +INVENTORY.ALWAYSPICKUP
 Inventory.PickupSound "shinycoin/pickup"
  Inventory.Amount 1
  Inventory.MaxAmount 200
  Inventory.PickupMessage "Picked up a shiny coin!"
  States
  {
  Spawn:
    COIN ABCD 5
    Loop
  }
}
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InsanityBringer
Posts: 3392
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Post by InsanityBringer »

lizardcommando wrote:I'm trying to replace the health bonuses with a custom item, but every time I try to start a new game, it'll crash, saying something about a
Script error, "shapesearch.wad:DECORATE" line 198:
Unexpected 'shinycoin/pickup' in definition of 'ShinyCoin'
What does this mean and how do I fix this?

Code: Select all

ACTOR ShinyCoin replaces HealthBonus
{
  +Floatbob
  +COUNTITEM
  +INVENTORY.ALWAYSPICKUP
 Inventory.PickupSound "shinycoin/pickup"
  Inventory.Amount 1
  Inventory.MaxAmount 200
  Inventory.PickupMessage "Picked up a shiny coin!"
  States
  {
  Spawn:
    COIN ABCD 5
    Loop
  }
}
try replacing the actor declaration line with this:

Code: Select all

ACTOR ShinyCoin : Inventory replaces HealthBonus
if you want ot to heal, replace Inventory with HealthBonus.
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lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Post by lizardcommando »

Cool. It works now. Thanks :)
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Alice Jameson
Posts: 133
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Location: Minnesota

Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Post by Alice Jameson »

This looks very interesting. I'd love to see the final product.
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lizardcommando
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Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Post by lizardcommando »

I just realized that the HUD won't work in resolutions lower than 1024 x 768. What can I do to fix this?
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Demolisher
Posts: 1749
Joined: Mon Aug 11, 2008 12:59 pm
Graphics Processor: nVidia with Vulkan support
Location: Winchester, VA

Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Post by Demolisher »

ACS or SBarInfo?
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lizardcommando
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Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Post by lizardcommando »

I made it in SBARINFO.
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Demolisher
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Graphics Processor: nVidia with Vulkan support
Location: Winchester, VA

Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Post by Demolisher »

Well it shouldn't break unless the images are too big, or the text isn't positioned well enough. Try adjusting text position and image sizes.
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lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Post by lizardcommando »

This is what I have for the SBARINFO coding:

Code: Select all

height 0;
CompleteBorder True;

statusbar normal
{

     DrawImage "KEYHUD", 190, -470;
     DrawSwitchableImage BlueShape, "nullimage", "BKEYST0", 170, -470;
     DrawSwitchableImage YellowShape, "nullimage", "YKEYST0", 190, -470;
     DrawSwitchableImage RedShape, "nullimage", "RKEYST0", 210, -470;

}

statusbar Fullscreen

{

     DrawImage "KEYHUD", 190, -470;
     DrawSwitchableImage BlueShape, "nullimage", "BKEYST0", 170, -470;
     DrawSwitchableImage YellowShape, "nullimage", "YKEYST0", 190, -470;
     DrawSwitchableImage RedShape, "nullimage", "RKEYST0", 210, -470;

}
What would be the ideal position for it to work in any screen resolution and not just the highest resolution?
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lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Post by lizardcommando »

I'm trying to get my HUD to work in all resolutions, but I can't seem to get it working right. The problem right now is that the HUD will only work properly in the highest resolution. I want it so that the HUD is always displayed on the top middle part of the screen just like how it's shown in the first screenshots. Can someone please help get this coding to work? This thing needs to be done by next week.

Alright, so I messed with the coding some more and I'm still stumped. I was able to have it so that the HUD is displayed at the bottom of the screen. It works fine like that in all resolutions. In fact, I'm going to keep it like that for the normal HUD position. The Fullscreen HUD i want it so that it is displayed at the middle top like in the first screenshots. As mentioned earlier, however, that will only work in the highest resolution.
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DoomRater
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Preferred Pronouns: He/Him
Location: WATR HQ

Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Post by DoomRater »

K, so there apparently is a way to center your HUD but you're going to lock your scale in to whatever you choose. I forget if there was a way to have a true centered bar unfortunately...

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