So here's the Decorate coding for the monkey and the blue shape.
Code: Select all
ACTOR HappyMonkey replaces HeartColumn
{
Radius 16
Height 32
Scale .7
+SOLID
States
{
Spawn:
MNKY A 10
MNKY BCB 5
MNKY D 5
MNKY A 5
Loop
}
}
actor BlueShape: Key replaces BlueCard
{
+Floatbob
inventory.pickupmessage "You found the Blue Circle!"
inventory.icon "BKEYST0"
Inventory.PickupSound "misc/i_pkup"
states
{
Spawn:
BKEY A 30 bright
BKEY B 10 bright
loop
}
}
