[Sprites] Doom 64 reloading animations (UPDATE - Chaingun!)
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[Sprites] Doom 64 reloading animations (UPDATE - Chaingun!)
Hi, I've created reloading frames for the Doom64 weapons, based on the Doom counterparts. The lack of reloading was something I really missed in D64, so I've decided to fix this.
Preview:
Download here: http://files.drdteam.org/index.php/file ... ads-v2.zip
Only the sprites are included, no sounds, code etc. so anyone who wants to use it has to implement those on his own. A mention in the credits would be a good appreciation of my effort
Update! Included super shotgun and revised plasma gun
Update2! More fluid chaingun animation:
Download here: http://files.drdteam.org/index.php/file ... aingun.zip
Preview:
Download here: http://files.drdteam.org/index.php/file ... ads-v2.zip
Only the sprites are included, no sounds, code etc. so anyone who wants to use it has to implement those on his own. A mention in the credits would be a good appreciation of my effort
Update! Included super shotgun and revised plasma gun
Update2! More fluid chaingun animation:
Download here: http://files.drdteam.org/index.php/file ... aingun.zip
Last edited by Cage on Mon May 31, 2010 6:24 pm, edited 2 times in total.
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon
Something's missing on the plasma rifle.
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon
Oh man. Finish up the Plasma Rifle and I'll definitely use it.
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon
Those beat the PC versions... With a large baseball bat... Then finely chop them it in a blender! Do like!
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon
I get teh Shotgun Working kinda.
I get a little bit of a problem, if any one went to help me and Cage.
I get a little bit of a problem, if any one went to help me and Cage.
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon
I'll take the liberty to what i can doJoeyTD wrote:I get teh Shotgun Working kinda.
I get a little bit of a problem, if any one went to help me and Cage.
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon
I'd wager XWE cannot convert to PNG at all.Sorry in advance for i still do not know how to convert BMP to PNG with XWE.
You should use Slumped, or SLADE3 (definitely SLADE3 once it's out of beta, but at the moment it's still far from feature-complete).
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon
Yeah, those "hoops" across the central core. Also, the core looks to be at a slightly different angle (more vertical I think) than the rest of the weapon. However, they both look very, very cool.Gez wrote:Something's missing on the plasma rifle.
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
Updated, now including super shotgun and revised plasma gun.
(Preview and download link in the first post)
Btw. I've made this as an supplement for the doom64 weaponry, not for use as a stand-alone weapon but guess It can still be used like that
(Preview and download link in the first post)
Btw. I've made this as an supplement for the doom64 weaponry, not for use as a stand-alone weapon but guess It can still be used like that
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
Squee! Imma use the Plasma Gun ones!
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
good job man!
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
I am so in love with that SSG.
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
They are great and look so well done.
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
Very nice, would be nice to add to that Doom64 port thing somehow.
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
i see a weapon spriter god being born.
(which makes me think, holy shit there has popped up loads of awesome spriters to zdoom latley)
(which makes me think, holy shit there has popped up loads of awesome spriters to zdoom latley)