[WIP] Project: Aurora

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
Hellser
Global Moderator
Posts: 2707
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

[WIP] Project: Aurora

Post by Hellser »

Image
Engine Build Version: 2.5
Beta Build Version: BETA - r0015
Download Build Version: r0015
Made for GZDooM

NOTE: This thread was based upon an older thread. Disregard any comments made on page 1!
NOTE #2: Please set the "Adjust Sprite Clipping" to Smarter. I will not make multiple patches for other settings!

INFORMATION ABOUT BULLET SYSTEM:
Every 'type' of bullet will have a base damage and speed. An example, the Pistol and Machine Gun will fire a minimum damage, high speed projectile. While larger rounds are slower, but more powerfull. (Such as the Chaingun). This means, that the light projectiles drop faster (not enough weight to keep the velocity) than the heavier rounds. This could mean life or death for you in the end.


INFORMATION ABOUT DIFFICULTY:
There are 6 Difficulties;
Spoiler: Diffuclities Levels
Features:
  • Custom Status Bar based heavily on BOOM's HUD with a toggle map / status additions!
    8 Different weapons!
    Switchable Lights, that can be destroyed!
Weapons:
  • M-25 Handgun
    UC-12 Shotgun
    XM-24 Double Barrel Shotgun
    M-63 Submachine Gun
    XM-10 Gatling Gun
    RPW-5 Rocket Launcher
    NX-1700 Plasma Rifle
    BFG-9000 Plasma Cannon
Project Aurora:

Project Aurora is yet, another attempt of me trying to do an enhancement mod and saying 'screw you' to the current ones out there. In the past, I tried to keep up with the Joneses. Caused me to create four wads, all of which I have abandoned. Project: Aurora is my latest attempt. This time around, I am challenging my self. Can I make a nice looking wad, while keeping true to what people remember DooM is all about?

This wad used to be a particle wad, but that lead to a major problem. "Art Style Clash", where on one hand, I was using sprites for some of the effects. On the other, I wanted to use particle effects. Currently, the only particle effects remaining in Aurora is the torches, soulsphere effects and the Particle Fountains (which will be provided in another wad)

Over the past few years, I've been working on DooM mods on and off, I reckon this will be my last one. Alot of kids these days are building gorgeous looking mods (Brutal DooM, for an example). While, I might not have anything new to bring to the table, but this wad can be considered a mass experiment.

I'm using Eriance weapons (new ones), coded by Xaser. They have been modified (not heavily, but partially) to offer newer enhancements to Project: Aurora.

I made this wad for my style of gaming within DooM. If you want really fancy effects, newer weapons that isn't your standard DooM weapons, then try other wads, like Wild Weasel's Nazi's.. or maybe Sergeant Mark IV's Brutal Doom.
Spoiler: Revisions
Spoiler: YouTube
Spoiler: Screen Shots - Development
Download:
Download Modification to play the Project: Aurora for DooM.
Download Engine to mod Aurora's features into your own modifications!
Spoiler: Credits
Last edited by Hellser on Tue Nov 15, 2011 6:42 am, edited 40 times in total.
User avatar
Hellser
Global Moderator
Posts: 2707
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: Hellser's Genesis Saga Lite

Post by Hellser »

Wow, 110 views and no replies. Must've sucked. :lol:
User avatar
amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: Hellser's Genesis Saga Lite

Post by amv2k9 »

Gave it a quick go this morning. Seems pretty good.

One bug I noticed: The Shotgun's Secondary Fire doesn't seem to expend ammo.
User avatar
Hellser
Global Moderator
Posts: 2707
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: Hellser's Genesis Saga Lite

Post by Hellser »

amv2k9 wrote:Gave it a quick go this morning. Seems pretty good.

One bug I noticed: The Shotgun's Secondary Fire doesn't seem to expend ammo.
It's not a bug, more like a feature I was trying to implent -- HE (High Explosive) Rounds.
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: Hellser's Genesis Saga Lite

Post by Matt »

Just some comments off the top of my head.

Why does the shotgun require reload even though nothing else does?
What determines whether the shotgun lifts up to rack the action? It seems a bit confusingly random.
Just to smoothing things up a bit it might be nice to have +reload be the reload key. I haven't looked at the ACS scripts though so I don't know if this is a viable option.
I'm not too sure if this is meant to be a separate project or a resource pack...

And the weapon sprites I believe are Eriance's.
User avatar
Hellser
Global Moderator
Posts: 2707
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [WIP] Project: Aurora

Post by Hellser »

Changed from Hellser's Genesis Saga Lite to Project Aurora! Read first post.
User avatar
cq75
Posts: 1212
Joined: Sun Dec 27, 2009 9:28 pm
Graphics Processor: nVidia with Vulkan support
Location: Just beyond the line horizon

Re: [WIP] Project: Aurora

Post by cq75 »

This looks like a nice mod, I'd give it a try if you released a download.
User avatar
Hellser
Global Moderator
Posts: 2707
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [WIP] Project: Aurora

Post by Hellser »

cq75 wrote:This looks like a nice mod, I'd give it a try if you released a download.
Thank you. Screenshots and a video will pop up soon. With special in development screenshots.
Naitguolf
Posts: 502
Joined: Wed Mar 17, 2004 6:16 pm
Location: London

Re: [WIP] Project: Aurora

Post by Naitguolf »

Looks sweet :) But please, any related to change the wepons, please do it in a separate wad. I like to see those pretty lights, and be able to put in/put off light, but no to walk with shadow warrior weapons and so on :)
User avatar
Hellser
Global Moderator
Posts: 2707
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [WIP] Project: Aurora

Post by Hellser »

Sure! I don't mind doing that at all. :)
User avatar
KeksDose
 
 
Posts: 596
Joined: Thu Jul 05, 2007 6:13 pm
Location: my laboratory

Re: [WIP] Project: Aurora

Post by KeksDose »

Hellser wrote:Tormentor667 for having Realm667.com, alot of my stuff came from there, including torches (which he seemed to of have removed).
I forgive you this time.
User avatar
Hellser
Global Moderator
Posts: 2707
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [WIP] Project: Aurora

Post by Hellser »

KeksDose wrote:
Hellser wrote:Tormentor667 for having Realm667.com, alot of my stuff came from there, including torches (which he seemed to of have removed).
I forgive you this time.
Lol, the sprites were ripped and placed in a folder. I remember grabbing them from Realm667, though. If you created it, I'll pop it up in the credits. :)
User avatar
Hellser
Global Moderator
Posts: 2707
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [WIP] Project: Aurora

Post by Hellser »

The Aurora Engine has been uploaded. It's still a WIP, and if you spawn some ParticleFountains, you'll notice that they are quite different. :)
User avatar
E.C.S
Posts: 158
Joined: Mon May 16, 2011 9:22 pm
Location: Right behind you...

Re: [WIP] Project: Aurora

Post by E.C.S »

Very beautifully work, I love it : D
Do you have other ideas in mind for this project?
User avatar
Hellser
Global Moderator
Posts: 2707
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [WIP] Project: Aurora

Post by Hellser »

E.C.S wrote:Very beautifully work, I love it : D
Do you have other ideas in mind for this project?
Not at this moment. I can't code in ACS worth of crap. But if you have any ideas your self, do suggest. :)

Return to “Abandoned/Dead Projects”