Hold on there for bit, I am working on improving the back on him and i am almost done. Heres what i mean:scalliano wrote:Holy shit, this guy is unstoppable!
As for the Bestiary submissions, I've got the BFG Guy up and running ingame already. I can submit him for you if you want.
(Resources)The works of David G
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
-
- Posts: 222
- Joined: Tue Jun 23, 2009 1:59 am
Re: Project Malbogia: the works of David G (ItsNatureToDie)
You do not have the required permissions to view the files attached to this post.
-
- Posts: 2856
- Joined: Tue Jun 21, 2005 1:16 pm
- Location: Ireland
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Nice! I can wait, the DECORATE's done anyway, just so you know
-
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Wow, a lot of these are really cool.
-
- Posts: 222
- Joined: Tue Jun 23, 2009 1:59 am
Re: Project Malbogia: the works of David G (ItsNatureToDie)
May I see?scalliano wrote:Nice! I can wait, the DECORATE's done anyway, just so you know
-
- Posts: 2856
- Joined: Tue Jun 21, 2005 1:16 pm
- Location: Ireland
Re: Project Malbogia: the works of David G (ItsNatureToDie)
For your perusal:
Code: Select all
actor BFGGuy
{
obituary "%o was vapourized by a zombie's BFG9000."
health 200
radius 20
height 56
mass 100
speed 8
painchance 170
seesound "chainguy/sight"
painsound "chainguy/pain"
deathsound "chainguy/death"
activesound "chainguy/active"
dropitem CellPack
missiletype BFGBall
MONSTER
+FLOORCLIP
states
{
Spawn:
BFGZ AB 10 A_Look
loop
See:
BFGZ AABBCCDD 3 A_Chase
loop
Missile:
BFGZ E 0 A_FaceTarget
BFGZ E 20 A_PlaySound ("weapons/bfgf")
BFGZ F 10 Bright
BFGZ F 10 Bright A_MissileAttack
BFGZ E 20
goto See
Pain:
BFGZ G 3
BFGZ G 3 A_Pain
goto See
Death:
BFGZ H 5
BFGZ I 5 A_Scream
BFGZ J 5 A_NoBlocking
BFGZ KLM 5
BFGZ N -1
stop
XDeath:
BFGZ O 5
BFGZ P 5 A_XScream
BFGZ Q 5 A_NoBlocking
BFGZ RS 5
BFGZ T -1
stop
Raise:
BFGZ NMLKJIH 5
goto See
}
}
-
- Posts: 222
- Joined: Tue Jun 23, 2009 1:59 am
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Awsome , though I think it should drop the BFG once killed IMO. Otherwise looking goodscalliano wrote:For your perusal:
Code: Select all
actor BFGGuy { obituary "%o was vapourized by a zombie's BFG9000." health 200 radius 20 height 56 mass 100 speed 8 painchance 170 seesound "chainguy/sight" painsound "chainguy/pain" deathsound "chainguy/death" activesound "chainguy/active" dropitem CellPack missiletype BFGBall MONSTER +FLOORCLIP states { Spawn: BFGZ AB 10 A_Look loop See: BFGZ AABBCCDD 3 A_Chase loop Missile: BFGZ E 0 A_FaceTarget BFGZ E 20 A_PlaySound ("weapons/bfgf") BFGZ F 10 Bright BFGZ F 10 Bright A_MissileAttack BFGZ E 20 goto See Pain: BFGZ G 3 BFGZ G 3 A_Pain goto See Death: BFGZ H 5 BFGZ I 5 A_Scream BFGZ J 5 A_NoBlocking BFGZ KLM 5 BFGZ N -1 stop XDeath: BFGZ O 5 BFGZ P 5 A_XScream BFGZ Q 5 A_NoBlocking BFGZ RS 5 BFGZ T -1 stop Raise: BFGZ NMLKJIH 5 goto See } }
EDIT: I have an idea with that'll benefit game play, requires less sprite editing and everyone can win....well except for the bfg Guy anyways
-
- Posts: 2856
- Joined: Tue Jun 21, 2005 1:16 pm
- Location: Ireland
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Well, I have him set up to drop the BFG in the Shuffle mod - that was just me being cautious Interested to see what you have in mind.
-
- Posts: 2047
- Joined: Mon Aug 11, 2003 1:50 pm
- Location: Waveney, United Kingdom
Re: Project Malbogia: the works of David G (ItsNatureToDie)
I have to say, somebody who likes spriting in quantity and is good at it is a rare find
This is good work and IMO worthy of special praise
LOL @ caco intestines, didn't know they had 'em
This is good work and IMO worthy of special praise
LOL @ caco intestines, didn't know they had 'em
-
- Posts: 1748
- Joined: Fri Sep 23, 2005 9:17 am
- Location: Czech Republic
Re: Project Malbogia: the works of David G (ItsNatureToDie)
My improvement for his back.
-
- Posts: 222
- Joined: Tue Jun 23, 2009 1:59 am
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Nice improvment there.neoworm wrote:My improvement for his back.
EDIT: Just go to the last down load wad post for the BFG commando
You do not have the required permissions to view the files attached to this post.
Last edited by ItsNatureToDie on Sat Apr 24, 2010 7:20 pm, edited 1 time in total.
-
- Posts: 222
- Joined: Tue Jun 23, 2009 1:59 am
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Kind of what i had in mind, but with a twist.scalliano wrote:Well, I have him set up to drop the BFG in the Shuffle mod - that was just me being cautious Interested to see what you have in mind.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 1748
- Joined: Fri Sep 23, 2005 9:17 am
- Location: Czech Republic
Re: Project Malbogia: the works of David G (ItsNatureToDie)
I will look at it tomorrow.
-
- Posts: 222
- Joined: Tue Jun 23, 2009 1:59 am
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Alright.neoworm wrote:I will look at it tomorrow.
-
- Posts: 222
- Joined: Tue Jun 23, 2009 1:59 am
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Base off of Enjay's Pain element alt death (correct me if i am wrong) here's one for the Tortured Soul.
EDIT: not doing anything more for him right now
EDIT: not doing anything more for him right now
You do not have the required permissions to view the files attached to this post.
Last edited by ItsNatureToDie on Sat Apr 24, 2010 7:20 pm, edited 1 time in total.
-
- Posts: 2856
- Joined: Tue Jun 21, 2005 1:16 pm
- Location: Ireland
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Fiendish! That's an idea that deserves a mod in itself!ItsNatureToDie wrote:exploding BFG