Just want to mention that Tekwar used digitized actors, but I don't know if there's anything that would work with the ROTT sprites.el zee wrote:Well, I have a few Ideas, I was planning to do at least one new boss - the only thing is it takes ages to Digitize people.
The Return of the Triad [TC] - some guy bumped this again
-
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
Re: The Return of the Triad [TC] - Back on track.
-
- Posts: 128
- Joined: Sun Aug 15, 2004 8:29 pm
- Location: New Zealand
Re: The Return of the Triad [TC] - Back on track.
well... I've already done map1 from the shareware version [HUNT begins] - its going to be one of the secret levels...Xaser wrote:Allow me to drop in and say that this looks bloody amazing... this is the sort of treatment I've always wanted to give to ROTT -- awesome how faithful it is to the original while still looking killer. Keep this up!
I wonder what the original maps could look like if remastered like this... hmm...
Spoiler:
-
- Posts: 105
- Joined: Mon Nov 23, 2009 6:51 am
Re: The Return of the Triad [TC] - Back on track.
Yeah, that's looking down. How about looking up? ^ ^el zee wrote:Here's a video showing just the flamewall:
(...)
-
- Posts: 237
- Joined: Tue Jul 31, 2007 10:56 am
Re: The Return of the Triad [TC] - Back on track.
This look wonderful. Will this be usable with other maps? It would be nice to play other wads with ROTT weapons and enemies.
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: The Return of the Triad [TC] - Back on track.
One of them looks just like Edward Norton. Maybe he'd be funny to use somewhere.LilWhiteMouse wrote:Just want to mention that Tekwar used digitized actors, but I don't know if there's anything that would work with the ROTT sprites.el zee wrote:Well, I have a few Ideas, I was planning to do at least one new boss - the only thing is it takes ages to Digitize people.
-
- Posts: 124
- Joined: Tue Dec 23, 2008 9:59 pm
Re: The Return of the Triad [TC] - Back on track.
Wheres the moving walls it MUST have moving walls.
It wont to me feel like a true rott mod without flaming walls of lava coming at me thats in my oppinion the best feature rott had.
oh and please let there be excalibat please please please.
It looks awesome im deffinatly looking forward to this
EDIT in picure 19 is it just me or those lava walls in the back moving?
It wont to me feel like a true rott mod without flaming walls of lava coming at me thats in my oppinion the best feature rott had.
oh and please let there be excalibat please please please.
It looks awesome im deffinatly looking forward to this
EDIT in picure 19 is it just me or those lava walls in the back moving?
-
- Posts: 128
- Joined: Sun Aug 15, 2004 8:29 pm
- Location: New Zealand
Re: The Return of the Triad [TC] - Back on track.
Yep, most definately have pushwalls, and those lavawalls in that pic even hurt you if you run into them, just like the original...hammer oz wrote:Wheres the moving walls it MUST have moving walls.
It wont to me feel like a true rott mod without flaming walls of lava coming at me thats in my oppinion the best feature rott had.
oh and please let there be excalibat please please please.
It looks awesome im deffinatly looking forward to this
EDIT in picure 19 is it just me or those lava walls in the back moving?
Exaclibat is in, pretty much everything from rott except the bosses.
-
- Posts: 2088
- Joined: Fri Feb 20, 2009 2:46 pm
- Location: somewhere with trees
Re: The Return of the Triad [TC] - Back on track.
I am very much liking the looks of this. Please keep it up.
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: The Return of the Triad [TC] - Back on track.
Easy! Wanderwalls == PloyObjects. You can even do burning walls with "player bumps" activators on the lines.
"Release the gas!" "Here, catch!" "BAROOOOOOOOOOOOO!" "Bleeeeeeeeeeeeeeeeeeah."
Yeah, I've played around with ROTT a little.
"Release the gas!" "Here, catch!" "BAROOOOOOOOOOOOO!" "Bleeeeeeeeeeeeeeeeeeah."
Yeah, I've played around with ROTT a little.
-
-
- Posts: 17921
- Joined: Fri Jul 06, 2007 3:22 pm
Re: The Return of the Triad [TC] - Back on track.
No need to. Use thing 9303 for the poly start spots.NeuralStunner wrote:Easy! Wanderwalls == PloyObjects. You can even do burning walls with "player bumps" activators on the lines.
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: The Return of the Triad [TC] - Back on track.
Huh, cool. I knew about Hexen's harmless/crushing ones, this works too.
-
- Posts: 128
- Joined: Sun Aug 15, 2004 8:29 pm
- Location: New Zealand
Re: The Return of the Triad [TC] - Back on track.
ahh but that's the thing 9903 only hurts you if you are in it's path, not the sides. ie if the polyobject is moving west, and then you bump into it from the south it doesn't hurt you.Gez wrote:No need to. Use thing 9303 for the poly start spots.NeuralStunner wrote:Easy! Wanderwalls == PloyObjects. You can even do burning walls with "player bumps" activators on the lines.
NeuralStunner's way was exactly the way I did it, with playerbump. I also used TransferWallLight to make sure they are bright, just like ROTT.
It's all been pretty straightfoward actually getting ROTT stuff into ZDoom.
I'll post some more vids or pics later, thanks for all the interest!
-
- Posts: 582
- Joined: Sun Nov 11, 2007 4:20 am
- Graphics Processor: nVidia with Vulkan support
- Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.
Re: The Return of the Triad [TC] - Back on track.
That's only happens when you gibbing a enemy.qwerqsar wrote:That looked nice. And no eyeballs falling, so it seems that this only happens depending on the weapon. Great job!
(Direct-hit with rocket wepaons/dark staff/bark blast on dog mode etc. Because original game did that too.)
But in original ROTT, it only appears when you're closely that gibbed target. And you may see his
broke hand too.
This mod is cool, I love ROTT, so I will try it when it released.
-
- Posts: 624
- Joined: Tue Jun 02, 2009 5:59 pm
- Location: [Getting frisky with Xeno's]
Re: The Return of the Triad [TC] - Back on track.
I'm so glad this is being made... I actually thought of doing this myself. ROTT is due for a remake if you ask me. Though it would never be as great as the original.
-
- Posts: 742
- Joined: Thu Mar 19, 2009 3:40 am
- Location: South Australia
Re: The Return of the Triad [TC] - Back on track.
but it can be expanded more than the origional.