[Sprites]NeoWorm Resources - Google drive link pg.1

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
neoworm
Posts: 1748
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: [Sprites]NeoWorm Resources - Updated

Post by neoworm »

Asorted Touhou effects:
http://files.drdteam.org/index.php/file ... /effect.7z
Few sprites ready for porting to DooM/HeXen/Heretic/whatever...
Image
Image
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Post by Shadelight »

Pretty cool. I'm not quite sure they'd fit into Doom with the art style though. :P
User avatar
TheMistress
Posts: 304
Joined: Mon Jan 04, 2010 12:18 pm

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Post by TheMistress »

BlazingPhoenix wrote:Pretty cool. I'm not quite sure they'd fit into Doom with the art style though. :P
actuallyn i find those flames a good flame attack for archviles :/
User avatar
esselfortium
Posts: 3862
Joined: Tue Sep 19, 2006 8:43 pm

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Post by esselfortium »

Those are very cool. Thanks Neoworm :D
User avatar
TypeSaucy
Posts: 1000
Joined: Wed Sep 17, 2008 9:31 am

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Post by TypeSaucy »

wait, that red-effects sprite sheet will look good for the next projectile sprites i'm releasing next.
User avatar
scalliano
Posts: 2856
Joined: Tue Jun 21, 2005 1:16 pm
Location: Ireland

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Post by scalliano »

BlazingPhoenix wrote:Pretty cool. I'm not quite sure they'd fit into Doom with the art style though. :P
Dunno about that, I can imagine a boss using those in a nova attack of some sort.
Ribo Zurai
Posts: 873
Joined: Fri Jul 03, 2009 1:47 pm

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Post by Ribo Zurai »

Awesome sprites. I just don't figured out how to use them... How do I use high quality sprites like these? You know, like these ones in PNG format or with many colors and black background... They don't work very well for me.
User avatar
neoworm
Posts: 1748
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Post by neoworm »

With additive translucence - black becomes transparent and only colorful effect remains. Its exactly how they are used in original game.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Post by NeuralStunner »

neoworm wrote:With additive translucence - black becomes transparent and only colorful effect remains. Its exactly how they are used in original game.
So long as you use white lighting / black fading. I believe colored fog treats additive blends weirdly.
Gez
 
 
Posts: 17934
Joined: Fri Jul 06, 2007 3:22 pm

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Post by Gez »

Yeah, additive looks much less bright in colored fogs and fades.
User avatar
Trooper 077
Posts: 856
Joined: Mon Aug 17, 2009 7:29 pm

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Post by Trooper 077 »

Most of the links to the pictures are broken,try uploading it to majhost
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Post by Ryan Cordell »

NeuralStunner wrote:
neoworm wrote:With additive translucence - black becomes transparent and only colorful effect remains. Its exactly how they are used in original game.
So long as you use white lighting / black fading. I believe colored fog treats additive blends weirdly.
As does GZDoom's special nightvision, no?
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Post by NeuralStunner »

Ryan Cordell wrote:As does GZDoom's special nightvision, no?
Not the green tinge, as I think that's done to the view as a whole after everything is rendered. I don't know about the inverse effect on sprites, because for some treason I never get that. (I don't get the InverseMap from the invulnerability sphere, either, just fullbright...)
User avatar
neoworm
Posts: 1748
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Post by neoworm »

Image
Image
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: [Sprites]NeoWorm Resources - Touhou effects on p.13

Post by Ghastly »

Ooo, I love that glaive-looking thing. :D

Return to “Resources”