http://files.drdteam.org/index.php/file ... /effect.7z
Few sprites ready for porting to DooM/HeXen/Heretic/whatever...


actuallyn i find those flames a good flame attack for archviles :/BlazingPhoenix wrote:Pretty cool. I'm not quite sure they'd fit into Doom with the art style though.
Dunno about that, I can imagine a boss using those in a nova attack of some sort.BlazingPhoenix wrote:Pretty cool. I'm not quite sure they'd fit into Doom with the art style though.
So long as you use white lighting / black fading. I believe colored fog treats additive blends weirdly.neoworm wrote:With additive translucence - black becomes transparent and only colorful effect remains. Its exactly how they are used in original game.
As does GZDoom's special nightvision, no?NeuralStunner wrote:So long as you use white lighting / black fading. I believe colored fog treats additive blends weirdly.neoworm wrote:With additive translucence - black becomes transparent and only colorful effect remains. Its exactly how they are used in original game.
Not the green tinge, as I think that's done to the view as a whole after everything is rendered. I don't know about the inverse effect on sprites, because for some treason I never get that. (I don't get the InverseMap from the invulnerability sphere, either, just fullbright...)Ryan Cordell wrote:As does GZDoom's special nightvision, no?