The City of the Damned III - Conclusion
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: The City of the Damned III - Conclusion
Project is autowin for the inclusion of the DeLoreans. Fucking awesome.
- Shadelight
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Re: The City of the Damned III - Conclusion
Why are you not doing Netherworld or TSOZD 
Re: The City of the Damned III - Conclusion
*Twitch* Y-you... you absolutely have no idea, how long I've been waiting for a sequel to Apocalypse...
... possibly even before apocalypse was released.
Now that we're stepping into modern times, why not add the cultists from Blood 2 instead of Blood (1) ? ...Just saying...
... possibly even before apocalypse was released.
Now that we're stepping into modern times, why not add the cultists from Blood 2 instead of Blood (1) ? ...Just saying...
- Tormentor667
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Re: The City of the Damned III - Conclusion
InterestedZero X. Diamond wrote:I don't know what level of connection this will have to the previous installments, but if you want to include the cultists that were in the last one, I just so happen to have a 3D modeled version lying around here somewhere. Believe it came with higher quality sounds as well. Let me know if you're at all interested!
There is no Netherworld, there is only HPack atm. And TSoZD, well, I just can't motivate me at the moment for this project.BlazingPhoenix wrote:Why are you not doing Netherworld or TSOZD
Get me some sources for models and I'll consider it. All that's missing mainly at the moment is the resources.Davidos wrote:Now that we're stepping into modern times, why not add the cultists from Blood 2 instead of Blood (1) ? ...Just saying...
Re: The City of the Damned III - Conclusion
Yes, I have a revolver model that's completely done (well, the hud model is), with decorate and all. Only thing I have to do with it now is to make a nice little pickup model, but that's really easy.Tormentor667 wrote:I already thought about you while working on that. Right now I am using high-res rips but I am sure models would like nicer. Do you have a completely finished weapon that I could take a look at?
But if you ARE going to use some of my models, they need sprites as well. Right now I'm just using a 1x1 sprite for the decorate
You might wanna nerf it though, right now it can kill a player in 3 to 5 shots.
- Tormentor667
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Re: The City of the Damned III - Conclusion
It's just for me as a demo purpose of what you can do actually. 
- Grymmette
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Re: The City of the Damned III - Conclusion
Gah, I really wish I had some way to contribute to this, but unfortunately my strong-suit is mapping, and you most likely have that covered by yourself.
- GuildNavigator
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Re: The City of the Damned III - Conclusion
Oh Christ! Another superWAD... the third chapter of TCOTD... this year will be a NICE year!
- Captain Proof
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Re: The City of the Damned III - Conclusion
Christmas Present for 2010?
- Tormentor667
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Re: The City of the Damned III - Conclusion
Hopefully even earlier 
Re: The City of the Damned III - Conclusion
http://blood.wiki-site.com/index.php/Cultist
Take a look at the blood 2 cultist, it's on the right.
Now, I got the game, but I'm pretty sure sending over the models would be copyright infringement... anybody got any ideas? >.>
Take a look at the blood 2 cultist, it's on the right.
Now, I got the game, but I'm pretty sure sending over the models would be copyright infringement... anybody got any ideas? >.>
- hnsolo77
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Re: The City of the Damned III - Conclusion
in the event that you dont run an open beta at first, when your ready for testing i am more than willing to beta test this.
- Captain Ventris
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Re: The City of the Damned III - Conclusion
^^^hnsolo77 wrote:in the event that you dont run an open beta at first, when your ready for testing i am more than willing to beta test this.
Re: The City of the Damned III - Conclusion
I second that. In fact the weapons in The City of the Damned II were so useless that I edited it so I could use other weapon mods.wildweasel wrote:Needs to be more visible and the weapons need to not suck. Something is terribly wrong when you can do more damage with a thrown pitchfork than with a .44 Magnum!
Please use the weapons you already have in Realm667's armory, don't try to invent guns that are weaker than a sling.
- Zero X. Diamond
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Re: The City of the Damned III - Conclusion
Doesn't really matter because as of the moment there's no functional way to use Blood 2 models, as detailed in this post.Davidos wrote:Now, I got the game, but I'm pretty sure sending over the models would be copyright infringement... anybody got any ideas? >.>
