ÆoD (6.06.02 (03-14-16))

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Imp Hunter
Posts: 686
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Re: ÆoD (trailer up (12/17/09): 1st page)

Post by Imp Hunter »

Major Cooke wrote:And Imp, I have no idea what you're talking about.
Gears of Hell is a wad mine inspirated on Aeons of Death...

In 0:05, SMGs from Blood II, is in my wad.
In 0:14, the hands what in my wad is called "God Hand"

But is okay, no problem ^^ also, can be just an coincidence, because i didn't made these Sprites.
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Major Cooke
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Re: ÆoD (trailer up (12/17/09): 1st page)

Post by Major Cooke »

Who knows. I'm not saying where the resources came from until release date. :P (Even then, I don't know where the hell all the stuff came from anyway... You'd be best off asking one of the other devs.)

*turns back to Doom Builder to work on his Ghoul's Forest Remake project while waiting for DBT to give him some more tasks or whatever*
Last edited by Major Cooke on Sat Dec 19, 2009 6:32 am, edited 3 times in total.
Arch-Valentine
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Re: ÆoD (trailer up (12/17/09): 1st page)

Post by Arch-Valentine »

Is AEOD 5 gonna have better Skulltag and Co-op support? I mean, it runs and all but there's some big differences (since obviously its not the SVN-GZDoom that's recommended.)
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DBThanatos
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Re: ÆoD (trailer up (12/17/09): 1st page)

Post by DBThanatos »

Not really. AEoD is a Zdoom mod. Can be played on gzdoom most of the time, for the extreme similarity between both engines. Skulltag is 100% out of the picture. If it ever manages to work on it, that'd be fine, but due to the way aeod handle stuff, is very MP unfriendly; much more on ST.
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Major Cooke
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Re: ÆoD (trailer up (12/17/09): 1st page)

Post by Major Cooke »

Let's not forget... Skulltag is still back in the r1000's and they since have stopped following Zdoom revisions, and instead doing their own. Talk about way outta league.
<propro> username
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Re: ÆoD (trailer up (12/17/09): 1st page)

Post by <propro> username »

Could you add the good old heavy-shotgun to the patch? It was my favorite weapon, BUT YOU REMOVED IT FORM NEWEST VERSION. :x
Even more weapons, please. And take the plasmashotgun too, from realm667 armory.
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chronoteeth
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Re: ÆoD (trailer up (12/17/09): 1st page)

Post by chronoteeth »

So many guns :X
JustGabriel
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Re: ÆoD (trailer up (12/17/09): 1st page)

Post by JustGabriel »

chronoteeth wrote:So many guns :X
So little taim :P
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Major Cooke
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Re: ÆoD (trailer up (12/17/09): 1st page)

Post by Major Cooke »

<propro> username wrote: Even more weapons, please. And take the plasmashotgun too, from realm667 armory.
I seriously doubt we'll do this... Also, REMAIN CALM!!!
Nightmare Doom
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Re: ÆoD (trailer up (12/17/09): 1st page)

Post by Nightmare Doom »

Maybe you can add every monster from Tormentor's beastry on this new version...
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Dark-Assassin
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Re: ÆoD (trailer up (12/17/09): 1st page)

Post by Dark-Assassin »

Good idea.
Also, what about the decorations and stuff?
I got sources of destroyable ones decorations and good looking particle ones.. Even a few i done myself.

Also, how long until v5 is released?
And also will DBT crash the game 1/4 the time when you kill him?
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Major Cooke
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Re: ÆoD (trailer up (12/17/09): 1st page)

Post by Major Cooke »

Are ya kidding? He'll delete your fackin' hard drive every time you so much as look at him! :P

At least... last time I met up with him was in a really crowded area and I got blue-screened. X_X;

And I seriously doubt we'll add beastiary monsters.

We still don't know when we want to release.
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ProjectAngel
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Re: ÆoD (trailer up (12/17/09): 1st page)

Post by ProjectAngel »

You seriously doubt you'll add Beastiary monsters? Think of how many of the new monsters on there are itching to get blasted by the new armaments!
Arch-Valentine
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Re: ÆoD (trailer up (12/17/09): 1st page)

Post by Arch-Valentine »

Yeah I wanna shoot a zombie on a segway!
JustGabriel
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Re: ÆoD (trailer up (12/17/09): 1st page)

Post by JustGabriel »

You could try to add them manually after you download it though
Jus seyin :3:
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