And don't you forget it!Cutmanmike wrote:Originally I was going to have the weapons behave exactly as their 2D counterparts but after the alpha test it became apparent that the gameplay would suck (just watch the video above). So most of the weapons have been tweaked from the alpha to be more reasonable in the 3d environment. A good example is the Air Shooter, which previously shot 3 projectiles each being varying speeds, now shoots projectiles in 3 directions at the same speed (making it a shotgun kinda weapon). Seems Zippy had the right idea to begin with after all
Ooh! Ooh! Ooh!Cutmanmike wrote:I will be asking people for help with Megaman2 maps soon!
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