To get to the point, Red Dawn is a survival-based Doom mod. Rather than killing all the monsters in the map and getting to the end, or even killing the monsters at all, the idea is to survive. Very few, if any, weapons are provided, and the randomly spawning monsters become more and more numerous as time goes on. Also of note are the hunger and thirst levels, as well as the clock, which controls a dynamic day-night cycle. (Streetlights come on at night, as well, as a sort of graphical [possibly gameplay] element.)
Spoiler:And thus I bring forth my problem. I don't know what to make the goal of the game be. Just surviving is incredibly boring. The monsters aren't as aggressive as usual, as that would make the game far too hard, but this also means that finding a nice quiet corner can keep you safe for in-game days. (It took roughly ten minutes for five days to pass, as each hour is equal to six RL seconds.) It's also a bit boring to just survive, as gathering food and water lasts a reasonable amount of time. I'm considering bringing the time taken to starve and dehydrate down drastically, but if there's anything that comes to mind that might help the mod become more fun, I'm open to suggestions.
By the way, here's the current version with an intact SCRIPTS lump and all: