Proper zoom function for weapons

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David Ferstat
Posts: 1113
Joined: Wed Jul 16, 2003 8:53 am
Location: Perth, Western Australia
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Re: Proper zoom function for weapons

Post by David Ferstat »

Enjay wrote:Could be this:

Code: Select all

- Enough with this "momentum" garbage. What Doom calls "momentum" is really
  velocity, and now it's known as such. The actor variables momx/momy/momz
  are now known as velx/vely/velz, and the ACS functions GetActorMomX/Y/Z
  are now known as GetActorVelX/Y/Z. For compatibility, momx/momy/momz will
  continue to work as aliases from DECORATE. The ACS functions, however,
  require you to use the new name, since they never saw an official release
  yet.
Yay! This has been bugging me for a while.
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HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Re: Proper zoom function for weapons

Post by HotWax »

SoulPriestess wrote:MomX/Y/Z is referenced a lot in the GL renderer, and was actually what I was referring to.
Heh. Would a simple refactor fix all the instances of those variables in one sweep though?
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