ScoreDoom 2.9Beta Release
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 27
- Joined: Sun Apr 19, 2009 10:07 pm
- Location: North Carolina
Re: ScoreDoom 2.5 Final Release
Yea. All the scores got a reset. So now I have to redo Knee Deep In the Dead Episode all over again. But this time, I will record it. All 9 stages. Show you my scores and how I got it. I did a little run to test the new enemies whereabouts and I am quite impressed. Apparently no BFG on Map02 Nuclear Plant.
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- Posts: 251
- Joined: Sun Jul 22, 2007 6:40 pm
Re: ScoreDoom 2.5 Final Release (*addonpack hotfix*)
Sh*t guys. I'm really sorry. I should of posted here before that the ADDONPACK needed a critical hotfix to stop spawn-camping, since the imp-trites which are spawned from the Hell Rose didn't have their COUNTKILL flag cleared and would score points.
The reason the hi score server went down temporarily, was because I just uploaded the hotfixed version of the addonpack which you will need to post hi scores now. I did wipe the hi scores one last time for addonpack wads, due to the above problem (probably being too anal about this I know, but want to keep things absolutely fair).
The good news is, the current version of the ADDONPACK has been thoroughly tested by me and 2 others and it *is* the last version, so scores *will* remain from now on. Believe me, I'm absolutely fed up with having to wipe hi scores (and understandably anger players), redo all the hashcodes (ugh), and re-upload.
Additionally:
Large backpacks now increase holding capacity like normal backpacks.
The PyroDemon, ArchonofHell, Bruiser Demon, Thor & HellRose have been made less punishing/frustrating.
A few monsters would only occasionally drop certain items, fixed.
grab hotfixed addonpack from usual: http://scoredoom.com
Also, I uploaded the hi score server files 'as is' for people wanting to run their own servers.
The reason the hi score server went down temporarily, was because I just uploaded the hotfixed version of the addonpack which you will need to post hi scores now. I did wipe the hi scores one last time for addonpack wads, due to the above problem (probably being too anal about this I know, but want to keep things absolutely fair).
The good news is, the current version of the ADDONPACK has been thoroughly tested by me and 2 others and it *is* the last version, so scores *will* remain from now on. Believe me, I'm absolutely fed up with having to wipe hi scores (and understandably anger players), redo all the hashcodes (ugh), and re-upload.
Additionally:
Large backpacks now increase holding capacity like normal backpacks.
The PyroDemon, ArchonofHell, Bruiser Demon, Thor & HellRose have been made less punishing/frustrating.
A few monsters would only occasionally drop certain items, fixed.
grab hotfixed addonpack from usual: http://scoredoom.com
Also, I uploaded the hi score server files 'as is' for people wanting to run their own servers.
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- Posts: 27
- Joined: Sun Apr 19, 2009 10:07 pm
- Location: North Carolina
Re: ScoreDoom 2.5 Final Release (*addonpack hotfixed*)
Alright. Download it and working fine for me. My scores are back on and I am back on top on Knee Deep in the Dead.
Anybody know DragonsBrethern? I respect him/her for setting nice scores. Esp that Military Base score. Took a reset to beat that score.
Oh and videos of Knee Deep in the Dead scores will be uploaded today. Enjoy them...
PS: I do love that Burst Chaingun and RailGun Plasma.
My channel is http://www.youtube.com/user/BlackCecil05
Anybody know DragonsBrethern? I respect him/her for setting nice scores. Esp that Military Base score. Took a reset to beat that score.
Oh and videos of Knee Deep in the Dead scores will be uploaded today. Enjoy them...
PS: I do love that Burst Chaingun and RailGun Plasma.
My channel is http://www.youtube.com/user/BlackCecil05
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- Posts: 251
- Joined: Sun Jul 22, 2007 6:40 pm
Re: ScoreDoom 2.5 Final Release (*addonpack hotfixed*)
Cool man. Cheers for the videos!
Yeah Dragonsbrethren is also a bit of an accomplished rom hacker if I'm not mistaken
http://dragonsbrethren.slickproductions.org/
The Green Herring also is another guy to beat, he's a reason I initially added hardcore mode and lowered chain bonus amounts, ...ironically, since I couldn't beat his score on E1M1 w.o. saving every few seconds to keep my chain bonuses going. Turns out (allegedly) he didn't save once
EDIT: Also did a fix on the high score server so that profile images with usernames with certain alphanumerics like '.' would display. Like 'Mr. Coma'
Yeah Dragonsbrethren is also a bit of an accomplished rom hacker if I'm not mistaken
http://dragonsbrethren.slickproductions.org/
The Green Herring also is another guy to beat, he's a reason I initially added hardcore mode and lowered chain bonus amounts, ...ironically, since I couldn't beat his score on E1M1 w.o. saving every few seconds to keep my chain bonuses going. Turns out (allegedly) he didn't save once
EDIT: Also did a fix on the high score server so that profile images with usernames with certain alphanumerics like '.' would display. Like 'Mr. Coma'
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- Posts: 192
- Joined: Sat Sep 20, 2008 9:11 pm
- Location: Somewhere under the weather...not sure where yet.
Re: ScoreDoom 2.5 Final Release (*addonpack hotfixed*)
Yay newest version is out! Gonna get right on this as soon as i can get outta work tonight or at least I will try too. I will hopefully be able to start trying to put scores on those bored although my laptop cannot get decent wireless and I wouldnt be able to promise anything too good either
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- Posts: 27
- Joined: Sun Apr 19, 2009 10:07 pm
- Location: North Carolina
Re: ScoreDoom 2.5 Final Release (*addonpack hotfixed*)
Thanks Bro BilboHicks. So I guess that 1000 points from killing that Klesk looking thing is gone? Where it drops some ball and you have do a certain amount of damage.
This Green Herring character seems cool and great ScoreDoomer. Im curious, I might play Hell Revealed II wad with ScoreDoom. See how brutal it is for lulz.
PS:Love the announcer guy. Esp when he says "Boned!" I keep thinking he saying OWNED.
This Green Herring character seems cool and great ScoreDoomer. Im curious, I might play Hell Revealed II wad with ScoreDoom. See how brutal it is for lulz.
PS:Love the announcer guy. Esp when he says "Boned!" I keep thinking he saying OWNED.
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- Posts: 251
- Joined: Sun Jul 22, 2007 6:40 pm
Re: ScoreDoom 2.5 Final Release (*addonpack hotfixed*)
Yes, anything which gets summoned from other creatures, like that ball doesnt score now. If you chainsaw the klesk, the ball will probably not appear, which means you can lose out on a lot of points. So now for any map, the amount of points possible remains consistent, rather than dependent on how lucky or unlucky a player is with the amount of monsters summoned/resurrected/spawned etc...
Last edited by BilboHicks on Tue Jun 16, 2009 3:53 pm, edited 1 time in total.
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- Posts: 28
- Joined: Sun Aug 24, 2008 6:35 pm
Re: ScoreDoom 2.5 Final Release (*addonpack hotfixed*)
I just found an oversight. If you use the -record command line parameter and have ScoreDoom set to play in hardcore mode, the highscore displayed will be the normal mode score. The game itself is still in hardcore mode though, it's displayed on the status bar, and you can't save. The status bar will correctly display the hardcore mode score if you die and restart.
Edit: If you play the demo back, the score gets recorded as a normal mode score on the server:
http://www.scoredoom.com/wad_main_level_latest2.php
Edit: If you play the demo back, the score gets recorded as a normal mode score on the server:
http://www.scoredoom.com/wad_main_level_latest2.php
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- Posts: 251
- Joined: Sun Jul 22, 2007 6:40 pm
Re: ScoreDoom 2.5 Final Release (*addonpack hotfixed*)
Thanks for the info. I have never played about with demos, so that's probably why I missed it. I wont rule out a patch for this, if this turns out to be a quick-fix and I find the time and enthusiasm to do it. It sux if you want to record hardcore demos, but I'm glad that it isnt the other way round, since that would allow for cheating (saving regular scores as hardcore on the server).
There are a few more issues to be aware of...
1. althud does not work with scoredoom.
2. Going into 3rd person/chase cam mode will disable online hi scoring. Not necessarily bad, but you should either unbind the key or bind to a key somewhere else on the keyboard, since I've accidently hit it and gone WTF myself??
3. Even if you havent started a game yet, and just started up, if you go into scoredoom options, and change the online scoring mode (off, regular,hardcore), you will need to restart to play in that mode (except offline).
There are a few more issues to be aware of...
1. althud does not work with scoredoom.
2. Going into 3rd person/chase cam mode will disable online hi scoring. Not necessarily bad, but you should either unbind the key or bind to a key somewhere else on the keyboard, since I've accidently hit it and gone WTF myself??
3. Even if you havent started a game yet, and just started up, if you go into scoredoom options, and change the online scoring mode (off, regular,hardcore), you will need to restart to play in that mode (except offline).
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- Posts: 28
- Joined: Sun Aug 24, 2008 6:35 pm
Re: ScoreDoom 2.5 Final Release (*addonpack hotfixed*)
Yeah, I don't normally record demos, otherwise I probably would've noticed this sooner.
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- Posts: 765
- Joined: Fri Aug 12, 2005 2:59 pm
- Location: Deep underground
Re: ScoreDoom 2.5 Final Release (*addonpack hotfixed*)
I'm currently at map 13 of Hell Revealed with the addon pack. (I personally like fighting the vast different monster species for the challenge)
Speaking of Hell Revealed, I personally recommend regular mode over hardcore because saving anywhere pretty much became a necessity for me after dying so many times in map 11 on hardcore.
Speaking of Hell Revealed, I personally recommend regular mode over hardcore because saving anywhere pretty much became a necessity for me after dying so many times in map 11 on hardcore.
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- Posts: 251
- Joined: Sun Jul 22, 2007 6:40 pm
Re: ScoreDoom 2.5 Final Release (*addonpack hotfixed*)
I can imagine HR being pretty insane. Have to play through that myself. The first map on HR2 was crazy enough for me.
If you are having problems accessing the site. Use http://scoredoom.com (w.o. the 'www.') But the links to the pages have www.scoredoom.com hardcoded in them (gah). Need to contact my host when I get some time. Plan to have it sorted out by the weekend.
I took a look at the demo -record problem, and it looks like an easy fix. If it is I will probably try and release a patch this weekend. Also will probably do an addonpack patch with it (lol), to fix a shadowbeast attack. It releases like 4->6 green wraiths which are indestructible, and suck a ton of health away, unless you run away and they run out of animation states chasing you! I thought I had fixed this a couple pf patches ago. I will make the wraiths shootable, think its more fun this way. Good news is that this will *not* effect current hi scores.
If you are having problems accessing the site. Use http://scoredoom.com (w.o. the 'www.') But the links to the pages have www.scoredoom.com hardcoded in them (gah). Need to contact my host when I get some time. Plan to have it sorted out by the weekend.
I took a look at the demo -record problem, and it looks like an easy fix. If it is I will probably try and release a patch this weekend. Also will probably do an addonpack patch with it (lol), to fix a shadowbeast attack. It releases like 4->6 green wraiths which are indestructible, and suck a ton of health away, unless you run away and they run out of animation states chasing you! I thought I had fixed this a couple pf patches ago. I will make the wraiths shootable, think its more fun this way. Good news is that this will *not* effect current hi scores.
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- Posts: 28
- Joined: Sun Aug 24, 2008 6:35 pm
Re: ScoreDoom 2.5 Final Release (*addonpack hotfixed*)
Ah, cool, I was going to comment on the Shadowbeast. I ran into them on Map04 of Memento Mori and have been struggling with it as a result. The first one can be killed pretty easily by releasing it from its closet and just taking potshots at it from outside the building where the wraiths can't follow you. You can just run from the second one, grab the red key, and close the door behind you to stop the wraiths from following. I have no doubt I can get through the map without the fix, I keep dying after these guys, but it will be welcomed if they pop up in other maps in less exploitable positions.
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- Posts: 765
- Joined: Fri Aug 12, 2005 2:59 pm
- Location: Deep underground
Re: ScoreDoom 2.5 Final Release (*addonpack hotfixed*)
I personally didn't find the shadow beasts all that annoying whenever I had the railgun, as I found that they only disappear when I either kept hammering away at them with the super shotgun or chaingun.
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- Posts: 251
- Joined: Sun Jul 22, 2007 6:40 pm
Re: ScoreDoom 2.5 Final Release (*addonpack hotfixed*)
@ Dragonsbrethren: Oddly, I recorded a demo when I was in hardcore mode, and it saved to the hardcore table (made sure I could find a wad I could set a hi score on ). But when I played the demo back it did record to the regular table.
You mentioned even recording a demo will go to to regular. But I couldn't reproduce this. I added a fix which should fix this all, but was wondering if you have any more info on how to reproduce the problem with -record?
Also found a bug with offline hi scoring, which is fixed
You mentioned even recording a demo will go to to regular. But I couldn't reproduce this. I added a fix which should fix this all, but was wondering if you have any more info on how to reproduce the problem with -record?
Also found a bug with offline hi scoring, which is fixed