[v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW

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DoomRater
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Re: [WIP] Psychic -- Trailer?

Post by DoomRater »

I'm sticking with grenades or dark. Overkill seems to be the easiest way to generate the most money and points!
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Snarboo
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Re: [WIP] Psychic -- Trailer?

Post by Snarboo »

Dark is very expensive, even though it is very powerful. Just to upgrade it to level three takes 6000 BM. Of course, that's where dark crystals came in handy.
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Re: [WIP] Psychic -- Trailer?

Post by Jimmy »

You guys must be miles better than me in terms of skill. :o I found the weapons and psychic abilities a bit of a pain to use in certain circumstances. If you've played the beta with Plutonia 2 you may see what I mean.

Snarboo: What are these crystals you speak of?
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Re: [WIP] Psychic -- Trailer?

Post by Snarboo »

jimmy91 wrote:Snarboo: What are these crystals you speak of?
It's basically a floating, black crystal with green energy orbs flying around it. It replaces the BFG and upgrades the currently selected psychic power when picked up.
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Re: [WIP] Psychic -- Trailer?

Post by Jimmy »

Oh, I thought you meant blood money gems. ;)
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Re: [WIP] Psychic -- Trailer?

Post by Snarboo »

Yeah, I don't actually know the internal names for some of the items, I just give them names based on appearance. In the case of the dark crystal, I recognized it as the evil crystal from Splatterhouse 3. At least, I think that's where it's from. :P
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Re: [WIP] Psychic -- Trailer?

Post by CaptainToenail »

It's basically a floating, black crystal with green energy orbs flying around it.
The description sounds like the Hellstone from Skulltag, but I would need to see it to recognise it :P
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Re: [WIP] Psychic -- Trailer?

Post by DoomRater »

Well I looked inside the internal names because I do that to glean what I can, and... honestly I'd like some quickbinds for the psychic powers. I'll post a list when I got em.
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Re: [WIP] Psychic -- Trailer?

Post by Project Shadowcat »

DoomRater wrote:Well I looked inside the internal names because I do that to glean what I can, and... honestly I'd like some quickbinds for the psychic powers. I'll post a list when I got em.
I'm not sure if that's even possible when you consider how it's done in the first place. :?
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Re: [WIP] Psychic -- Trailer?

Post by DoomRater »

Using the item from your inventory instantly selects it. That's all I need honestly... It'd make me press altfire more often anyway.
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Re: [WIP] Psychic -- Trailer?

Post by Unknown_Assassin »

You have to buy stuff to upgrade and have weapons? Does cheating work? :P
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Re: [WIP] Psychic -- Trailer?

Post by Snarboo »

Just for the weapons. Using give all screws the mod up pretty bad.
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Re: [WIP] Psychic -- Trailer?

Post by hnsolo77 »

damn... now i really want to try this even more...
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Re: [WIP] Psychic -- Trailer?

Post by DoomRater »

Snarboo wrote:Just for the weapons. Using give all screws the mod up pretty bad.
Give all isn't intended to work but there are items you can give/summon to get around this, plus I can still take the offending items that mess it up.
Take CampaignMode; take DeathmatchMode; take InMap will recover from giving all.
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Re: [WIP] Psychic -- Trailer?

Post by Xaser »

or you can just "Give Gunweaps" or "Give Psyweaps" if you're that interested in breaking the mold. ;)

The first is tomorrow. :O
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