Helper Marine [Release]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: Helper Marine [Release]

Post by Ghastly »

Here're the backpack sprites.
You do not have the required permissions to view the files attached to this post.
User avatar
Xenaero
Posts: 397
Joined: Wed May 05, 2004 8:14 am
Location: Knee-Deep in ACS

Re: Helper Marine [Release]

Post by Xenaero »

Xim wrote:Hmm, I know there is that rotating backpack sprite from KDiZD, I could use, but I don't wanna re-download the whole mod just to get it. Is there a separate wad with all the rotating items?
Here's all items in the kdizd items pk3 dir: http://xenaero.googlepages.com/kdizditems.pk3
Of good use might be the medikit rotations!

edit: aaaa ghastly killed me
User avatar
JoeyTD
Posts: 865
Joined: Mon Apr 06, 2009 1:02 pm
Preferred Pronouns: He/Him
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Map 33

Re: Helper Marine [Release]

Post by JoeyTD »

Xenaero wrote:Nice sprites!!!

I also found out the Chainsaw dude's arms don't match in shading, so I'll prolly do some edits of those. Also, I'm prolly not gonna make a true medic marine, just customize the Unmaker Marine's armor and use his gun as a revival thingy or something. :D I don't know. But yes it rules anyway!
thank you Xenaro, that the nicest thing anybody said to me (next for PDF) :D, i would more likely image a medic running around with a needle in hand and heal marines, than agian thats just me.
User avatar
Woolie Wool
Posts: 1713
Joined: Mon Dec 15, 2003 3:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Arch Linux, Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Helper Marine [Release]

Post by Woolie Wool »

Xim wrote:I was thinking of making a medic marine with a medical back-pack, and when he heals, he'll crouch down and take a needle thingy or something out of back-pack and inject it into a fallen marine.
Could you please give him a pistol so I can use him in Mutiny?
User avatar
JoeyTD
Posts: 865
Joined: Mon Apr 06, 2009 1:02 pm
Preferred Pronouns: He/Him
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Map 33

Re: Helper Marine [Release]

Post by JoeyTD »

Woolie Wool wrote:
Xim wrote:I was thinking of making a medic marine with a medical back-pack, and when he heals, he'll crouch down and take a needle thingy or something out of back-pack and inject it into a fallen marine.
Could you please give him a pistol so I can use him in Mutiny?
Image
yeah!! give a medic a handgun will you at it give him a needle... oh carp, heres my try at a medic marine, FAIL
User avatar
Xenaero
Posts: 397
Joined: Wed May 05, 2004 8:14 am
Location: Knee-Deep in ACS

Re: Helper Marine [Release]

Post by Xenaero »

I was thinking a medic could either have no attack, since he'd revive marines (that's deadly as hell to begin with) or get close enough to inject you with damaging drugs.
Woolie Wool wrote:Could you please give him a pistol so I can use him in Mutiny?
Oh yeah, sort of off-topic, but Mutiny rules. Great work. :)

Xim's sprites give me additional material to use in my own marine combat wad. He's a savior. \o/
User avatar
Xenaero
Posts: 397
Joined: Wed May 05, 2004 8:14 am
Location: Knee-Deep in ACS

Re: Helper Marine [Release]

Post by Xenaero »

Aha, double post!

Anyway, I wanted to show my progress with the chainsaw marine so far. I put up comparison as an attachment. Top ones are original sprites, bottom are my edits. I noticed like, more rotations of the walking frames are a little fudged up, so I'll fix those up and attach a wad later of the whole set. Those won't nearly be as hard as these were, though, since the only problems with the other ones were a few pixels. I might reshade the bloody hand on the facing sprites still, tho.

EDIT: Attached finished edits, I thought I'd make your life easier and just give you the whole chainsaw marine skin for easy copy+paste. Most of the frames altered are A-D, the most noticeable are the facing frames (*1) which I fixed up so the arm doesn't look as weird and funky as it did before.
You do not have the required permissions to view the files attached to this post.
User avatar
Xim
Posts: 2095
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: Helper Marine [Release]

Post by Xim »

Excellent, excellent stuff Xenaero. I'll add this to the WAD.

Sorry if progress has been a little bit slow, I've just been kinda preoccupied with stuff lately.
User avatar
JoeyTD
Posts: 865
Joined: Mon Apr 06, 2009 1:02 pm
Preferred Pronouns: He/Him
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Map 33

Re: Helper Marine [Release]

Post by JoeyTD »

Xim wrote:Excellent, excellent stuff Xenaero. I'll add this to the WAD.

Sorry if progress has been a little bit slow, I've just been kinda preoccupied with stuff lately.
its okay xim, i have my things to do but than again i all way found something new to do, like helping poeple with sprites.
Edit: with are you going to update the first post? just asking
Mario123311relay

Re: Helper Marine [Release]

Post by Mario123311relay »

Looks good :P
User avatar
Dancso
Posts: 1906
Joined: Wed Oct 11, 2006 10:39 am
Location: at home.. Status: lazy like hell

Re: Helper Marine [Release]

Post by Dancso »

Does anybody else think that the BFG marine's left arm seems a bit out of place?
Its uh... too shiny? or something... It just does not feel 100% fitting.
User avatar
Xim
Posts: 2095
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: Helper Marine [Release]

Post by Xim »

After a long time of doing nothing, I released a new version with some fixed up sprites and the Back-packer and Medic Marine added to the army. Enjoy.

Both of the new marines only use the pistol as a weapon, but the medics revive dead dudes and the back-pack marine shoots faster but moves slower. He also drops his back-pack, so maybe you could kill him/let him die so you can get some more ammo, or something :P.

For some reason the medic doesn't revive marines (or demons) as soon as he runs up to them, and he wanders around a bunch before healing them. Any suggestions on fixing it might be appreciated.
User avatar
Tekmon
Posts: 6
Joined: Wed Aug 12, 2009 8:40 pm
Location: In his backyard, chilling with his pet cacodemon, Hissy (feeding him steak too)

Re: Helper Marine [Release]

Post by Tekmon »

Don't know if anyone requested this to be made, but, Xim, I think it would be cool if you made a mancubus Marine, that would be awesome :P. He would have a manucubus gun for an arm.
User avatar
Xim
Posts: 2095
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: Helper Marine [Release]

Post by Xim »

Tekmon wrote:Don't know if anyone requested this to be made, but, Xim, I think it would be cool if you made a mancubus Marine, that would be awesome :P. He would have a manucubus gun for an arm.
Wait, so the Mancubus marine would have a mancubus gun for an arm? :P

Yeah, maybe. That'd be pretty cool just to have actually.

I just don't wanna get too stupid like Imp/Baron/Arch-vile/Furry (sorry Ceeb) marine. Or something like that.
User avatar
Dark-Assassin
Posts: 743
Joined: Thu Mar 19, 2009 3:40 am
Location: South Australia

Re: Helper Marine [Release]

Post by Dark-Assassin »

a marine that grabs his crotch when he dies :P
there is one in tskins, but he has no pants on

Return to “Gameplay Mods”