Helper Marine [Release]
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Ghastly
- ... in rememberance ...
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Re: Helper Marine [Release]
Here're the backpack sprites.
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Xenaero
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Re: Helper Marine [Release]
Here's all items in the kdizd items pk3 dir: http://xenaero.googlepages.com/kdizditems.pk3Xim wrote:Hmm, I know there is that rotating backpack sprite from KDiZD, I could use, but I don't wanna re-download the whole mod just to get it. Is there a separate wad with all the rotating items?
Of good use might be the medikit rotations!
edit: aaaa ghastly killed me
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JoeyTD
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Re: Helper Marine [Release]
thank you Xenaro, that the nicest thing anybody said to me (next for PDF)Xenaero wrote:Nice sprites!!!
I also found out the Chainsaw dude's arms don't match in shading, so I'll prolly do some edits of those. Also, I'm prolly not gonna make a true medic marine, just customize the Unmaker Marine's armor and use his gun as a revival thingy or something.I don't know. But yes it rules anyway!
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Woolie Wool
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Re: Helper Marine [Release]
Could you please give him a pistol so I can use him in Mutiny?Xim wrote:I was thinking of making a medic marine with a medical back-pack, and when he heals, he'll crouch down and take a needle thingy or something out of back-pack and inject it into a fallen marine.
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JoeyTD
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Re: Helper Marine [Release]
Woolie Wool wrote:Could you please give him a pistol so I can use him in Mutiny?Xim wrote:I was thinking of making a medic marine with a medical back-pack, and when he heals, he'll crouch down and take a needle thingy or something out of back-pack and inject it into a fallen marine.

yeah!! give a medic a handgun will you at it give him a needle... oh carp, heres my try at a medic marine, FAIL
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Xenaero
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Re: Helper Marine [Release]
I was thinking a medic could either have no attack, since he'd revive marines (that's deadly as hell to begin with) or get close enough to inject you with damaging drugs.

Xim's sprites give me additional material to use in my own marine combat wad. He's a savior. \o/
Oh yeah, sort of off-topic, but Mutiny rules. Great work.Woolie Wool wrote:Could you please give him a pistol so I can use him in Mutiny?
Xim's sprites give me additional material to use in my own marine combat wad. He's a savior. \o/
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Xenaero
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Re: Helper Marine [Release]
Aha, double post!
Anyway, I wanted to show my progress with the chainsaw marine so far. I put up comparison as an attachment. Top ones are original sprites, bottom are my edits. I noticed like, more rotations of the walking frames are a little fudged up, so I'll fix those up and attach a wad later of the whole set. Those won't nearly be as hard as these were, though, since the only problems with the other ones were a few pixels. I might reshade the bloody hand on the facing sprites still, tho.
EDIT: Attached finished edits, I thought I'd make your life easier and just give you the whole chainsaw marine skin for easy copy+paste. Most of the frames altered are A-D, the most noticeable are the facing frames (*1) which I fixed up so the arm doesn't look as weird and funky as it did before.
Anyway, I wanted to show my progress with the chainsaw marine so far. I put up comparison as an attachment. Top ones are original sprites, bottom are my edits. I noticed like, more rotations of the walking frames are a little fudged up, so I'll fix those up and attach a wad later of the whole set. Those won't nearly be as hard as these were, though, since the only problems with the other ones were a few pixels. I might reshade the bloody hand on the facing sprites still, tho.
EDIT: Attached finished edits, I thought I'd make your life easier and just give you the whole chainsaw marine skin for easy copy+paste. Most of the frames altered are A-D, the most noticeable are the facing frames (*1) which I fixed up so the arm doesn't look as weird and funky as it did before.
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Xim
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Re: Helper Marine [Release]
Excellent, excellent stuff Xenaero. I'll add this to the WAD.
Sorry if progress has been a little bit slow, I've just been kinda preoccupied with stuff lately.
Sorry if progress has been a little bit slow, I've just been kinda preoccupied with stuff lately.
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JoeyTD
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Re: Helper Marine [Release]
its okay xim, i have my things to do but than again i all way found something new to do, like helping poeple with sprites.Xim wrote:Excellent, excellent stuff Xenaero. I'll add this to the WAD.
Sorry if progress has been a little bit slow, I've just been kinda preoccupied with stuff lately.
Edit: with are you going to update the first post? just asking
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Dancso
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Re: Helper Marine [Release]
Does anybody else think that the BFG marine's left arm seems a bit out of place?
Its uh... too shiny? or something... It just does not feel 100% fitting.
Its uh... too shiny? or something... It just does not feel 100% fitting.
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Xim
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Re: Helper Marine [Release]
After a long time of doing nothing, I released a new version with some fixed up sprites and the Back-packer and Medic Marine added to the army. Enjoy.
Both of the new marines only use the pistol as a weapon, but the medics revive dead dudes and the back-pack marine shoots faster but moves slower. He also drops his back-pack, so maybe you could kill him/let him die so you can get some more ammo, or something
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For some reason the medic doesn't revive marines (or demons) as soon as he runs up to them, and he wanders around a bunch before healing them. Any suggestions on fixing it might be appreciated.
Both of the new marines only use the pistol as a weapon, but the medics revive dead dudes and the back-pack marine shoots faster but moves slower. He also drops his back-pack, so maybe you could kill him/let him die so you can get some more ammo, or something
For some reason the medic doesn't revive marines (or demons) as soon as he runs up to them, and he wanders around a bunch before healing them. Any suggestions on fixing it might be appreciated.
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Tekmon
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Re: Helper Marine [Release]
Don't know if anyone requested this to be made, but, Xim, I think it would be cool if you made a mancubus Marine, that would be awesome
. He would have a manucubus gun for an arm.
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Xim
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Re: Helper Marine [Release]
Wait, so the Mancubus marine would have a mancubus gun for an arm?Tekmon wrote:Don't know if anyone requested this to be made, but, Xim, I think it would be cool if you made a mancubus Marine, that would be awesome. He would have a manucubus gun for an arm.
Yeah, maybe. That'd be pretty cool just to have actually.
I just don't wanna get too stupid like Imp/Baron/Arch-vile/Furry (sorry Ceeb) marine. Or something like that.
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Dark-Assassin
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Re: Helper Marine [Release]
a marine that grabs his crotch when he dies 
there is one in tskins, but he has no pants on
there is one in tskins, but he has no pants on