ZHalloween [is this even still being worked on?!]

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
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Killer_Of_Doom
Posts: 138
Joined: Sat Jun 18, 2005 6:52 pm
Location: Ireland

Re: [Project] ZHalloween wad

Post by Killer_Of_Doom »

I might have a look have a look at this again over the summer, I havent done any doom related stuff since I made my map for this like 4 years ago or whatever it it was. Im not promising anything but i mite get it someway playable!!
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Enjay
 
 
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Re: [Project] ZHalloween wad

Post by Enjay »

Careful guys. You start making wild claims like someone might be working on this and you'll go bankrupt I tell you. ;)
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Davidos
Posts: 329
Joined: Mon Aug 29, 2005 2:52 am

Re: [Project] ZHalloween wad

Post by Davidos »

Enjay wrote:Careful guys. You start making wild claims like someone might be working on this and you'll go bankrupt I tell you. ;)

What, like 3D realms?

(Rest of text removed)
Spoiler:
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MartinHowe
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Re: [Project] ZHalloween wad

Post by MartinHowe »

I had so far resisted the temptation to make 1337 snipings and put-downs at ZHalloween by comparing it to DNF and DoomScript.
Wish I had just gone ahead and done it anyway :(

Hey Kirby, have fun in Ch 11 :P :P
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Doomfreak
Posts: 55
Joined: Fri Oct 03, 2008 9:17 am
Location: Espoo,Finland

Re: [Project] ZHalloween wad

Post by Doomfreak »

I'm sorry obvious bump,but is this project abandoned or are you guys still working on this :?:
I just ask because the beta I played was impressive.
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TypeSaucy
Posts: 1000
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Re: [Project] ZHalloween wad

Post by TypeSaucy »

There was a Beta for this? :?
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Mr.Green
Posts: 518
Joined: Mon Jan 05, 2009 2:28 am
Location: Mexico

Re: [Project] ZHalloween wad

Post by Mr.Green »

X-CrAzYkOoL-X wrote:There was a Beta for this? :?
Yeah,at the previous page.
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Enjay
 
 
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Re: [Project] ZHalloween wad

Post by Enjay »

Almost 5 months to go until Halloween 2009 is missed. ;)

Seriously, has there been any progress in recent months? I'm guessing probably not but no harm in asking eh?
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Cutmanmike
Posts: 11335
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Re: [Project] ZHalloween wad

Post by Cutmanmike »

This, ZDforums.wad and Zoom are the three projects from the past that I'd love to see finished :(
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phi108
Posts: 976
Joined: Sat Dec 01, 2007 6:28 pm

Re: [Project] ZHalloween wad

Post by phi108 »

This mod is old news. Now in development is Zealously Squashing Jackolanterns into Great Big Masses of Flaming Mush.

ZSJIGBMOFM will be the game that changes everything. Forget small time amusements like ZHalloween. Prepare for the next step in gourd carnage.
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Mr.Green
Posts: 518
Joined: Mon Jan 05, 2009 2:28 am
Location: Mexico

Re: [Project] ZHalloween wad

Post by Mr.Green »

phi108 wrote:Forget small time amusements like ZHalloween.
Never! :x
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Dancso
Posts: 1906
Joined: Wed Oct 11, 2006 10:39 am
Location: at home.. Status: lazy like hell

Re: [Project] ZHalloween wad

Post by Dancso »

Knee Deep In Halloween? :)
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Unknown_Assassin
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Re: [Project] ZHalloween wad

Post by Unknown_Assassin »

I see that this project is aiming for a Mordeth Award. :P
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Dancso
Posts: 1906
Joined: Wed Oct 11, 2006 10:39 am
Location: at home.. Status: lazy like hell

Re: [Project] ZHalloween wad

Post by Dancso »

Unknown_Assassin wrote:I see that this project is aiming for a Mordeth Award. :P
NEVER! I'm the laziest person in the community! They cant take the award from me! ... uh.. i never really release anything though :mrgreen: hehe... we'll see... sometime in the future.
caco_killer
Posts: 49
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Re: [Project] ZHalloween wad

Post by caco_killer »

farlowj wrote:Well, kind of as promised, but a couple days late. Here is what I have of ZHalloween wad. It is not complete by any means, it has not been tested for playability, but there is quite a bit there. I guess this is just to show that there was significant work done on it, but it just fizzled out before the project could be complete. DO NOT UPLOAD THIS TO IDGAMES. There is no text file included, so it should get rejected anyway. If someone wants to pick this up and run with it, I'll give them a list of all the contributors so credits can be properly placed. But for now, here is what I can remember of who did what:

Kirby - Project Lead, Maps 1, 3, 5 and part of the space one. Resource gathering, decorate.
Me - Maps 1, 2, 4, and intro. Minor decorate and music.
Killer_Of_Doom - Map 7, lots and lots of decorate.
Wasted_Youth, BetaSword - Map 1
Eriance - Monsters and Weapons
Others I forgot - Stuff they did that I forgot.

I won't be around that much to answer any questions, but I will pop in every couple days or so (which is about usual).

ZHalloween.zip - 17.58MB
I finally get to play this. I have been following this project since it started. :3:
Locked

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