ZDoom 2.3.0 released

News about ZDoom, its child ports, or any closely related projects.
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]
[🔎 Google This Site]

Moderator: GZDoom Developers

User avatar
daimon
Posts: 368
Joined: Thu Nov 23, 2006 4:12 am
Location: malinconia

Re: ZDoom 2.3.0 released

Post by daimon »

yay
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: ZDoom 2.3.0 released

Post by Marisa the Magician »

Wooo, this be really good news indeed.
User avatar
SoulCrow
Posts: 842
Joined: Wed Dec 12, 2007 10:45 am
Location: UK

Re: ZDoom 2.3.0 released

Post by SoulCrow »

Thank you Randy and Graf Zahl for continuing your work on this amazing source port (thanks go out to all other contributors as well). Good birthday present ;) (Well, a few days early, but good enough :P)
DavidB1000
Posts: 710
Joined: Wed Jul 30, 2008 4:45 pm
Location: Hell, 9th level.

Re: ZDoom 2.3.0 released

Post by DavidB1000 »

Yeah! This is great. As Revolver Ocelot says, "I've been waiting for this!"

Congrats on releasing a new version. Truly something amazing this is, yes. As Yoda would say...

I shut up now.
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA

Re: ZDoom 2.3.0 released

Post by Project Shadowcat »

DavidB1000 wrote:I shut up now.
Do.
User avatar
Janizdreg
Posts: 111
Joined: Thu Jan 01, 2004 9:06 am
Location: Finland

Re: ZDoom 2.3.0 released

Post by Janizdreg »

A big thank you to the developers and everyone who helped along with making this version the most awesome ZDoom release ever. I almost can't believe how far ZDoom has come over all these years. Keep up the good work guys!
sonicdoommario
Posts: 24
Joined: Sat Jul 31, 2004 4:04 pm
Location: Attleboro, MA

Re: ZDoom 2.3.0 released

Post by sonicdoommario »

Great release, but for some reason, my performance suffered a bit after upgrading to 2.3.0. What could be the top cause for this?
User avatar
Enjay
 
 
Posts: 26540
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: ZDoom 2.3.0 released

Post by Enjay »

sonicdoommario wrote:my performance suffered a bit after upgrading to 2.3.0. What could be the top cause for this?
Based on the information you posted about your system and setup, I think this guy might be able to help with the answer...
Spoiler:
;)
sonicdoommario
Posts: 24
Joined: Sat Jul 31, 2004 4:04 pm
Location: Attleboro, MA

Re: ZDoom 2.3.0 released

Post by sonicdoommario »

3.4 GHZ Pentium IV
ATI RADEON X700 PRO
2.25 GB RAM

I run the game with a 1680x1050 res, and even lowering it didn't do a whole lot.
User avatar
Enjay
 
 
Posts: 26540
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: ZDoom 2.3.0 released

Post by Enjay »

Curious. Your machine beats mine on every aspect that you have listed, yet I have noticed no reduction in performance between 2.2.0 and 2.3.0. If anything, things have improved. Purely out of interest, what kind of fps values are you getting and how do they compare with 2.2.0? (If you don't know how to get fps values, type vid_fps 1 at the console to display an fps counter.)

[edit] Relevant? http://forum.zdoom.org/viewtopic.php?f=7&t=21135 [/edit]
sonicdoommario
Posts: 24
Joined: Sat Jul 31, 2004 4:04 pm
Location: Attleboro, MA

Re: ZDoom 2.3.0 released

Post by sonicdoommario »

I did an FPS on both 2.2.0 and 2.3.0, and the results were nearly equal. Could other memory consuming apps running in the background slow down ZDoom?

EDIT: Oops, forgot the FPS. They ranged anywhere from 25-200 FPS, usually averaged between 35-45 FPS. Why does that seem rather low?
SonicIce
Posts: 18
Joined: Fri Jul 14, 2006 10:59 am

Re: ZDoom 2.3.0 released

Post by SonicIce »

My FPS seems much slower in 2.3.0 on nuts.wad. :shock:

Now, where can i download 2.2.0 again...

Ok. In nuts.wad on 2.2.0 I get 25 FPS just sitting at the start.
In 2.3.0, the FPS is 25 for about 2 seconds then quickly drops to 1 to 2 FPS and stays there.

Same exact config file. Do I need to make a new config for 2.3.0?
edit: that didnt even help.
User avatar
Vader
Posts: 4241
Joined: Fri Jul 30, 2004 4:00 am
Location: Germany

Re: ZDoom 2.3.0 released

Post by Vader »

Finally, vertex-slopes and linked sectors for the win :D
Thank you Randy and Graf!
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm

Re: ZDoom 2.3.0 released

Post by randi »

SonicIce wrote:My FPS seems much slower in 2.3.0 on nuts.wad.
That's not my experience. Just standing at the start, both versions perform about the same. Then after getting the monsters' attention, 2.2.0 drops to 1-2 FPS and stays there. 2.3.0 also drops but not so much and starts gaining performance about 30 seconds or so later as some of the monsters die and quickly becomes quite decent after that. Moving from the starting platform is also important, since that seems to be the worst place for performance. You need to drop down on their heads so their projectiles fire lower and trigger more infighting.
User avatar
esselfortium
Posts: 3862
Joined: Tue Sep 19, 2006 8:43 pm

Re: ZDoom 2.3.0 released

Post by esselfortium »

Vader wrote:Finally, vertex-slopes and linked sectors for the win :D
Thank you Randy and Graf!
Countdown until Vader starts kicking my doombuildery ass even more than previously... :P

Return to “ZDoom (and related) News”