[Sprites]NeoWorm Resources - Google drive link pg.1
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Re: NeoWorm Resources - Complete Staff (p7)
I'd be more interested in a skybox for Heretic E3 based on that scene, because it's the only sky I know that really doesn't work with the way skies are rendered beyond their limits in GZDoom.
Re: NeoWorm Resources - Complete Staff (p7)
Some new frames for Sun Staff. 6 more to go (select/deselect animation and a pickup sprite).
Also forgotten Sheep update - death animation added. Hud sprites for morphed form next time.
Also forgotten Sheep update - death animation added. Hud sprites for morphed form next time.
- ShadesMaster
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Re: NeoWorm Resources - Complete Staff (p7)
That sunstaff is better than my brightened-up frames to represent it being used to attack, and I forgot how it pulsates like that, lol.
Re: NeoWorm Resources - more Sun Staff (p9)
Poor sheep
A great job, Neoworm, like always
A great job, Neoworm, like always
Re: NeoWorm Resources - more Sun Staff (p9)
Quick question, will the SunStaff have both a full pickup sprite, and a few pieces (for the usual Hexen-style superweapon pickup)?
Re: NeoWorm Resources - more Sun Staff (p9)
I can make both.Ghastly_dragon wrote:Quick question, will the SunStaff have both a full pickup sprite, and a few pieces (for the usual Hexen-style superweapon pickup)?
Re: NeoWorm Resources - more Sun Staff (p9)
What amazing timing you have. Just as I decide to pick up my Heretic mini-mod again...
Nice work, as always. I do suppose I owe a finished set of powered-up Sickle graphics, don't I?
Nice work, as always. I do suppose I owe a finished set of powered-up Sickle graphics, don't I?
Re: NeoWorm Resources - more Sun Staff (p9)
Modified Witchaven Flail, Cleric hands, HeXen palette.
Re: NeoWorm Resources - Flail (p9)
These weapons and what-not are looking great!
Re: NeoWorm Resources - Flail (p9)
nice, this can be good for a witchaven-Hexen mod. nice sprites, though.
Re: NeoWorm Resources - Flail (p9)
the flail is nice, but i think it could use a longer chain... I mean, it's like twice as long in the pickup sprite, and even that seems a little short.
Re: NeoWorm Resources - Flail (p9)
Man, that is epic flail. You flail it.
Puns aside, Looks cool, but it seems like the hand is still over the weapon, instead of holding it.
Puns aside, Looks cool, but it seems like the hand is still over the weapon, instead of holding it.
- XutaWoo
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Re: NeoWorm Resources - Flail (p9)
Just pointing it out, but the Fighter Plus wad is down again. Might want to fix it.
Re: NeoWorm Resources - Post Requests
Things I want to do right now:
-pickup sprites for Sunstaff, Staff, Sicle
-additional 5 frames for Sun staff
-warrior hands for Flail/Morning star
Question is what next?
Some ideas
-Clean up Ice scepter from HeXen II together with completely new alternative attack
-Add Mage hands to my extended staff (two orginal frames are already done)
-Clean up Necromancer spellbook from HeXen II. Open/close animation, turning pages. I will made blank pages and photoshop action to for easy and fast adding different images on pages. This is be probably the hardest thing on this list.
-Clean up LWM ice sword from H-Quest add hands etc.
-Completely new Mage gestures for some new spell.
So what will it be?
-pickup sprites for Sunstaff, Staff, Sicle
-additional 5 frames for Sun staff
-warrior hands for Flail/Morning star
Question is what next?
Some ideas
-Clean up Ice scepter from HeXen II together with completely new alternative attack
-Add Mage hands to my extended staff (two orginal frames are already done)
-Clean up Necromancer spellbook from HeXen II. Open/close animation, turning pages. I will made blank pages and photoshop action to for easy and fast adding different images on pages. This is be probably the hardest thing on this list.
-Clean up LWM ice sword from H-Quest add hands etc.
-Completely new Mage gestures for some new spell.
So what will it be?
Re: NeoWorm Resources - Flail (p9)
IT'S SO GODDAMN SEXY!
HEXEN + WITCHAVEN!
I'M SO HARD RIGHT NOW!
but yeah good work
HEXEN + WITCHAVEN!
I'M SO HARD RIGHT NOW!
but yeah good work