[Sprites]NeoWorm Resources - Google drive link pg.1

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
Gez
 
 
Posts: 17835
Joined: Fri Jul 06, 2007 3:22 pm

Re: NeoWorm Resources - Complete Staff (p7)

Post by Gez »

I'd be more interested in a skybox for Heretic E3 based on that scene, because it's the only sky I know that really doesn't work with the way skies are rendered beyond their limits in GZDoom.
User avatar
neoworm
Posts: 1743
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: NeoWorm Resources - Complete Staff (p7)

Post by neoworm »

Some new frames for Sun Staff. 6 more to go (select/deselect animation and a pickup sprite).
Image
Also forgotten Sheep update - death animation added. Hud sprites for morphed form next time.
Image
User avatar
ShadesMaster
Posts: 657
Joined: Thu Jun 12, 2008 2:05 am

Re: NeoWorm Resources - Complete Staff (p7)

Post by ShadesMaster »

That sunstaff is better than my brightened-up frames to represent it being used to attack, and I forgot how it pulsates like that, lol.
User avatar
Rolls
Posts: 132
Joined: Tue Feb 03, 2009 9:42 am
Location: Spain
Contact:

Re: NeoWorm Resources - more Sun Staff (p9)

Post by Rolls »

Poor sheep :mrgreen:
A great job, Neoworm, like always :wink:
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: NeoWorm Resources - more Sun Staff (p9)

Post by Ghastly »

Quick question, will the SunStaff have both a full pickup sprite, and a few pieces (for the usual Hexen-style superweapon pickup)?
User avatar
neoworm
Posts: 1743
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: NeoWorm Resources - more Sun Staff (p9)

Post by neoworm »

Ghastly_dragon wrote:Quick question, will the SunStaff have both a full pickup sprite, and a few pieces (for the usual Hexen-style superweapon pickup)?
I can make both.
User avatar
Setzer
Posts: 124
Joined: Mon Mar 13, 2006 11:12 pm
Location: nowhereville

Re: NeoWorm Resources - more Sun Staff (p9)

Post by Setzer »

What amazing timing you have. Just as I decide to pick up my Heretic mini-mod again... ;)

Nice work, as always. I do suppose I owe a finished set of powered-up Sickle graphics, don't I?
User avatar
neoworm
Posts: 1743
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: NeoWorm Resources - more Sun Staff (p9)

Post by neoworm »

Modified Witchaven Flail, Cleric hands, HeXen palette.
Image
User avatar
Dreadopp
Posts: 453
Joined: Sun Mar 23, 2008 3:42 am
Location: Wherever you want...

Re: NeoWorm Resources - Flail (p9)

Post by Dreadopp »

These weapons and what-not are looking great! :)
User avatar
TypeSaucy
Posts: 1000
Joined: Wed Sep 17, 2008 9:31 am

Re: NeoWorm Resources - Flail (p9)

Post by TypeSaucy »

nice, this can be good for a witchaven-Hexen mod. nice sprites, though. :thumb:
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: NeoWorm Resources - Flail (p9)

Post by Ethril »

the flail is nice, but i think it could use a longer chain... I mean, it's like twice as long in the pickup sprite, and even that seems a little short.
User avatar
Mik57
Posts: 675
Joined: Sun Jul 27, 2008 1:39 pm
Location: Phelan, California

Re: NeoWorm Resources - Flail (p9)

Post by Mik57 »

Man, that is epic flail. You flail it.

Puns aside, Looks cool, but it seems like the hand is still over the weapon, instead of holding it.
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends
Contact:

Re: NeoWorm Resources - Flail (p9)

Post by XutaWoo »

Just pointing it out, but the Fighter Plus wad is down again. Might want to fix it.
User avatar
neoworm
Posts: 1743
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: NeoWorm Resources - Post Requests

Post by neoworm »

Things I want to do right now:
-pickup sprites for Sunstaff, Staff, Sicle
-additional 5 frames for Sun staff
-warrior hands for Flail/Morning star

Question is what next?
Some ideas
-Clean up Ice scepter from HeXen II together with completely new alternative attack
-Add Mage hands to my extended staff (two orginal frames are already done)
-Clean up Necromancer spellbook from HeXen II. Open/close animation, turning pages. I will made blank pages and photoshop action to for easy and fast adding different images on pages. This is be probably the hardest thing on this list.
-Clean up LWM ice sword from H-Quest add hands etc.
-Completely new Mage gestures for some new spell.

So what will it be?
User avatar
hitmanx
Posts: 425
Joined: Sat Dec 18, 2004 4:58 am

Re: NeoWorm Resources - Flail (p9)

Post by hitmanx »

IT'S SO GODDAMN SEXY!

HEXEN + WITCHAVEN!

I'M SO HARD RIGHT NOW!

but yeah good work :)
Post Reply

Return to “Resources”