Great job
N*E*C*R*O*S*I*S for HeXen!!!!
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Rolls
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Re: NECROSIS.WAD for HeXen: a True Expansion
It´s the Hexen Mod most amazing that I´ve never seen
Great job
Great job
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ShadesMaster
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Re: NECROSIS.WAD for HeXen: a True Expansion
And lizards will spice it up.
With due credit of course. 
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Rolls
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Re: NECROSIS.WAD for HeXen: a True Expansion
It will be great 
I really wanto to play soon
I really wanto to play soon
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ShadesMaster
- Posts: 659
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Re: NECROSIS.WAD for HeXen: a True Expansion
Good thing I removed them. 
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ShadesMaster
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Re: NECROSIS.WAD for HeXen: a True Expansion
Working sunstaff:








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Rolls
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Re: NECROSIS.WAD for HeXen: a True Expansion
I want to play it
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Tormentor667
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Re: NECROSIS.WAD for HeXen: a True Expansion
Dude, this project is going to be epic!
I have never seen such a cool project for Hexen! Don't stop, go and finish it for us! 
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Ghastly
- ... in rememberance ...
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Re: NECROSIS.WAD for HeXen: a True Expansion
Hah! I'd love to remake the Ice Mace and Meteor Staff (My one and only Hexen 2 playthrough was as a CrusaderCodenniumRed wrote:Images
Anywho, looks really good, but at long distances with a rapid-fire railgun, because of particle limits, the particles disappear.
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Amuscaria
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Re: NECROSIS.WAD for HeXen: a True Expansion
Be much cooler if you could force the Particles to use Addititive lighting in decorate. D:
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Gez
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Re: NECROSIS.WAD for HeXen: a True Expansion
It'd be actually cooler without the particles at all, since they scream "I'm a railgun!" rather than "I'm a sunstaff!"...
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CaptainToenail
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Re: NECROSIS.WAD for HeXen: a True Expansion
Meh, I don't really like the rail trails used when it isn't actually a railgun, especially when the spiral is present, I would use a projectile instead for the staff
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Amuscaria
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Re: NECROSIS.WAD for HeXen: a True Expansion
That would also allow the thing to bounce around, like the sunstaff. However, i think if he only used the center group of particals without the spiral, it should look ok.CaptainToenail wrote:Meh, I don't really like the rail trails used when it isn't actually a railgun, especially when the spiral is present, I would use a projectile instead for the staff
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neoworm
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Re: NECROSIS.WAD for HeXen: a True Expansion
Ice rod is planned. With alternative mode as a mace.Ghastly_dragon wrote:...Ice Mace and Meteor Staff...
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ShadesMaster
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Re: NECROSIS.WAD for HeXen: a True Expansion
Good news, 'cause I wanted an ice rod in my mod. The mage currently uses his hands for a new starting weapon - a fireball spell - so I wanted to change around the Frost Shards into a new Ice Weapon. And I still want to include the 4th class, so the more weapons the merrier.
As for the Cleric's sunstaff, I COULD just have it fire the mage's sapphire wand missile - I already have the sprites recolored to yellow and in the version above it actually switches between rail shot / wand shot - you can see the mage shots if you look closely.
As for the Cleric's sunstaff, I COULD just have it fire the mage's sapphire wand missile - I already have the sprites recolored to yellow and in the version above it actually switches between rail shot / wand shot - you can see the mage shots if you look closely.
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Unknown_Assassin
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Re: NECROSIS.WAD for HeXen: a True Expansion
I think that would be better than having that and the railgun particles.CodenniumRed wrote:As for the Cleric's sunstaff, I COULD just have it fire the mage's sapphire wand missile.