Darkmoon

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: Darkmoon

Post by DOOMERO-21 »

nice maps on open gl
User avatar
Zok
Posts: 54
Joined: Sun Jan 21, 2007 12:53 am
Location: Mexico

Re: Darkmoon

Post by Zok »

yeah i know, its because of that im going to make the blog for the mod, only i need translate some things and i post the link to the blog with screenshots, since the project isnt anymore Zdoom x3 (dont kill me hahah xD) since my friend its difficult for him make d3 maps without 3dfloor we talk with all the team and decide to make darkmoon for gzdoom, but well im going to post the link of the blog when i finish translate some of the blog entry =3, maybe when the team finish the project im going to make new maps in zdoom format. :lol:
Last edited by Zok on Tue Jan 20, 2009 6:14 pm, edited 1 time in total.
User avatar
Cutmanmike
Posts: 11347
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom

Re: Darkmoon

Post by Cutmanmike »

There's no problem making them GZDoom maps and posting about them here, and bumping your own thread is fine if you have updates :)
User avatar
Mr.Green
Posts: 518
Joined: Mon Jan 05, 2009 2:28 am
Location: Mexico

Re: Darkmoon

Post by Mr.Green »

Wow,those maps resembles really Doom 3 more than the game itself.
Also,Essel,how many times it's said that the maker of the thread can bumb it's own thread so much that he want.
User avatar
Siggi
Posts: 3288
Joined: Sun Oct 03, 2004 8:57 am
Preferred Pronouns: They/Them
Location: South Africa

Re: Darkmoon

Post by Siggi »

Mr.Green wrote:Essel,how many times it's said that the maker of the thread can bumb it's own thread so much that he want.
Essel wasn't talking to Zok you fool.
This is why I keep saying, don't make stupid remarks about threads being bumped.
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: Darkmoon

Post by Shadelight »

Wow, that looks pretty good. I especially like the fourth shot.
User avatar
Remmirath
Posts: 2561
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house

Re: Darkmoon

Post by Remmirath »

Nice screenies. I'm eager to see this. :D
User avatar
corysykes
Posts: 329
Joined: Mon May 07, 2007 6:03 pm
Location: Location i have no Location

Re: Darkmoon

Post by corysykes »

i agree this is a very intresting wad i WILL love to see this finished i think this is this wad of the.... ohh wait bye
User avatar
Hasuak
Posts: 204
Joined: Sun Jul 15, 2007 9:44 pm
Location: Raahe, Finland

Re: Darkmoon

Post by Hasuak »

Nice going, especially ripping/stealing Doom 3 diffusemaps. Looks rather ugly without bumpies.
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: Darkmoon

Post by CaptainToenail »

Bah humbug Hasuak

This looks great, I agree the ROE monster pack could work very well in this, finally a project that might use my big clumsy D3 Caco! :)
User avatar
ShadesMaster
Posts: 657
Joined: Thu Jun 12, 2008 2:05 am

Re: Darkmoon

Post by ShadesMaster »

Wow some nice work going on there!!!! I can't wait to play this!
User avatar
Captain Proof
Posts: 1028
Joined: Wed Aug 27, 2008 8:51 am
Location: Henderson

Re: Darkmoon

Post by Captain Proof »

It looks great :D
User avatar
Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie

Re: Darkmoon

Post by Unknown_Assassin »

Good looking screenshots. :)

Return to “Abandoned/Dead Projects”