Hellspawn demo 4

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Zell
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Post by Zell »

yup its all fixed =D
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BouncyTEM
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HEEEEEEEEEEEELP!

Post by BouncyTEM »

When i download it, it works fine. But when i try to extract it, it won't. HEEEEEEEEEEELP!
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Biff
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Post by Biff »

Hmm. Winzip extracts cabs, have you tried that?
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Chris
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Post by Chris »

My 233 gets about 10fps playing this demo at 640x400, at most, using v47(it's much worse in 47i). :(

It looks really cool, though. Can't wait to play it smoothly.
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LilWhiteMouse
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Post by LilWhiteMouse »

Chris wrote:My 233 gets about 10fps playing this demo at 640x400, at most, using v47(it's much worse in 47i). :(

It looks really cool, though. Can't wait to play it smoothly.
I'm pretty sure it's the rain bogging you down. Try downloading this modified map:

http://home.midmaine.com/~lilwhitemo/dmap250803.cab

Then bind a key (I suggest something obscure) to puke script 58. This script manipulates the amount of rain, in increments of 10 between 0 and 40 (map defaults at 20). If everything is done right, it'll indicate the new value when pressed. Bringing it down to 0 should speed things up.
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Xaser
 
 
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Post by Xaser »

Zell wrote:works for me, execpt the one other bfg style weapon that shoots three heat seeking bfg shots.
I haven't yet played the demo yet, but it sounds like the replacement for Hexen's Bloodscourge. Is there a Quietus replacement, yet? That thing kicks ass!
Cyb
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Post by Cyb »

it's actually the wraithverge
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wildweasel
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Post by wildweasel »

Cyb, I think you have it wrong.

WRAITHVERGE shoots a large mass of spirits that attack enemies until they disappear.
BLOODSCOURGE fires three homing fireballs.
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Chris
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Post by Chris »

LWM wrote:I'm pretty sure it's the rain bogging you down. Try downloading this modified map
Nope. :/ Even turning off the rain completely, I get poor performance. Part of me has a feeling it's the custom HUD, although I can't be sure. Does it have a properly built REJECT?
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LilWhiteMouse
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Post by LilWhiteMouse »

Chris wrote:Does it have a properly built REJECT?
It should. I ran it through WARM and BSP prior to uploading. I'll put together another map with the hud disabled tomarrow, and see if that does any good.

The BFG Zero upgrade is the Wraithverge. I never found the Bloodscourge very useful, 3 out of 4 times it would impact on the closest wall instead of the nearest enemy.
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BouncyTEM
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THANKS

Post by BouncyTEM »

I got it now. Thanks, Biff! :D Image
Cyb
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Post by Cyb »

wildweasel wrote:Cyb, I think you have it wrong.

WRAITHVERGE shoots a large mass of spirits that attack enemies until they disappear.
BLOODSCOURGE fires three homing fireballs.
I know how the hexen weapons work, do you think I based my statement on what I thought without actually knowing that it was the wraithverge (indeed I checked while I was playing (setslot) out of curiosity)
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LilWhiteMouse
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Post by LilWhiteMouse »

Chris wrote:Nope. :/ Even turning off the rain completely, I get poor performance. Part of me has a feeling it's the custom HUD, although I can't be sure.
Try this map:

http://home.midmaine.com/~lilwhitemo/dmap260803.cab

Puke script 59 to toggle the extra hud on/off. You might consider trying the rain script again (script 58), as I made a change. Even with the rain set to 0, the rain generator script would still run every tic. Now, it delays the script 70 tics when the rain is set to 0.
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Hirogen2
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Post by Hirogen2 »

If you ever played Tormentor's TNT, Part 3 you know what causes slowdowns. Masses of snow or rain particles (things).
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Biff
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Post by Biff »

Hirogen2 wrote:If you ever played Tormentor's TNT, Part 3 you know what causes slowdowns. Masses of snow or rain particles (things).
And always remember and never forget (heh) that playing zdoom in a window slows it down a lot...I'm talking about a full-size window. Be sure to go into the display options and use "fullscreen".

I know Hirogen2 knows this, but some others may not yet.

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