Hellspawn demo 4
-
- Posts: 791
- Joined: Thu Jul 24, 2003 7:47 am
- Location: IN A GODDAMN BOX[In Erie.]
-
- Posts: 3821
- Joined: Sun Aug 24, 2003 5:42 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)
HEEEEEEEEEEEELP!
When i download it, it works fine. But when i try to extract it, it won't. HEEEEEEEEEEELP!
-
- Posts: 1061
- Joined: Wed Jul 16, 2003 5:29 pm
- Location: Monrovia, CA, USA
-
- Posts: 2954
- Joined: Thu Jul 17, 2003 12:07 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
-
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
I'm pretty sure it's the rain bogging you down. Try downloading this modified map:Chris wrote:My 233 gets about 10fps playing this demo at 640x400, at most, using v47(it's much worse in 47i).
It looks really cool, though. Can't wait to play it smoothly.
http://home.midmaine.com/~lilwhitemo/dmap250803.cab
Then bind a key (I suggest something obscure) to puke script 58. This script manipulates the amount of rain, in increments of 10 between 0 and 40 (map defaults at 20). If everything is done right, it'll indicate the new value when pressed. Bringing it down to 0 should speed things up.
-
-
- Posts: 10773
- Joined: Sun Jul 20, 2003 12:15 pm
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
-
- Posts: 2954
- Joined: Thu Jul 17, 2003 12:07 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
-
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
It should. I ran it through WARM and BSP prior to uploading. I'll put together another map with the hud disabled tomarrow, and see if that does any good.Chris wrote:Does it have a properly built REJECT?
The BFG Zero upgrade is the Wraithverge. I never found the Bloodscourge very useful, 3 out of 4 times it would impact on the closest wall instead of the nearest enemy.
-
- Posts: 912
- Joined: Tue Jul 15, 2003 5:12 pm
I know how the hexen weapons work, do you think I based my statement on what I thought without actually knowing that it was the wraithverge (indeed I checked while I was playing (setslot) out of curiosity)wildweasel wrote:Cyb, I think you have it wrong.
WRAITHVERGE shoots a large mass of spirits that attack enemies until they disappear.
BLOODSCOURGE fires three homing fireballs.
-
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
Try this map:Chris wrote:Nope. :/ Even turning off the rain completely, I get poor performance. Part of me has a feeling it's the custom HUD, although I can't be sure.
http://home.midmaine.com/~lilwhitemo/dmap260803.cab
Puke script 59 to toggle the extra hud on/off. You might consider trying the rain script again (script 58), as I made a change. Even with the rain set to 0, the rain generator script would still run every tic. Now, it delays the script 70 tics when the rain is set to 0.
-
- Posts: 2033
- Joined: Sat Jul 19, 2003 6:15 am
- Operating System Version (Optional): Tumbleweed x64
- Graphics Processor: Intel with Vulkan/Metal Support
- Location: Central Germany
-
- Posts: 1061
- Joined: Wed Jul 16, 2003 5:29 pm
- Location: Monrovia, CA, USA
And always remember and never forget (heh) that playing zdoom in a window slows it down a lot...I'm talking about a full-size window. Be sure to go into the display options and use "fullscreen".Hirogen2 wrote:If you ever played Tormentor's TNT, Part 3 you know what causes slowdowns. Masses of snow or rain particles (things).
I know Hirogen2 knows this, but some others may not yet.