Meh. The switch looks fine to me, especially considering that the rest of the room is all either tan or gray STAR* anyway. I suppose it could be changed to a gray one, but I thought it added a nice bit of contrast to the wall without clashing (seeing as it's using the same texture that's in most of the rest of the room). If it's that big of a problem, it could be changed.Graf Zahl wrote:The switch still kills it. That just looks plain awful.
The original wall that opened up to reveal the red key was originally a plain flat wall, just like I have it, only using one of the STAR* variants that had some damaged paneling on it. I didn't really think it mattered too terribly or made a huge difference either way, but much like the switch it's a very simple matter of changing the texture on one linedef if there's a problem with it.But I'm sorry to say, that I have problems with how it looks now. It's too - plain. For example the texture on the wall where the red key is previously was one of the 'damaged' ones with a little added detail. The new one is just STARTAN at its worst - a plain and boring wall without any distinctive marks.
Other than the things that have already been mentioned, "the rest" was mostly a couple of paper-thin tekwall "terminals" randomly cut into the wall, causing misalignments in the process. I'm not really sure what else you're referring to that I should have kept? I intentionally replaced the sloppily-placed/aligned details with more cleanly-aligned computer terminals, lights, a ceiling height change by the staircase to make the room appear less flat, etc. The walls themselves are *more* detailed in my version, even, due to the lights and computers added.I can understand why you removed the red border and the idiotic floor lights - but why the rest?
Also, why did no one have anything negative to say about this (including you) when I posted it in the development thread several months ago?

