I'd say it fits you perfectly.Dulle wrote:My avatar was desinged to look like stupid.
Reincarnation of Evil - Remaking Doom 3/4 Content in 2
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
-
Project Shadowcat
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
Re: RoE Monster Pack - Doom 3 monsters in Doom 2
-
Ghastly
- ... in rememberance ...
- Posts: 6109
- Joined: Fri Jul 06, 2007 2:34 pm
Re: RoE Monster Pack - Doom 3 monsters in Doom 2
I don't really want to see this thread get locked, just so you guys know.
-
CaptainToenail
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: RoE Monster Pack - Doom 3 monsters in Doom 2
Brains!

Just need to do the attack frames now, not sure what to do, paste the Strife peasant's punching arm on?

Just need to do the attack frames now, not sure what to do, paste the Strife peasant's punching arm on?
-
Skunk
- Posts: 1189
- Joined: Tue Jan 18, 2005 1:04 am
Re: RoE Monster Pack - Doom 3 monsters in Doom 2
DUDE! THOSE ARE AWESOME!
And honestly what I suggest is use reflecting punching frames for two arms and get some of the Demon bite for the mouth, then you have brain eaters!
BRAIN EATERS!
BRAAAAAAAAAINS!
And honestly what I suggest is use reflecting punching frames for two arms and get some of the Demon bite for the mouth, then you have brain eaters!
BRAIN EATERS!
BRAAAAAAAAAINS!
-
Gez
-

- Posts: 17946
- Joined: Fri Jul 06, 2007 3:22 pm
Re: RoE Monster Pack - Doom 3 monsters in Doom 2
Somehow reminds me of Wolf3D. Did you use Wolf sprites as a base?
-
Ghastly
- ... in rememberance ...
- Posts: 6109
- Joined: Fri Jul 06, 2007 2:34 pm
Re: RoE Monster Pack - Doom 3 monsters in Doom 2
The suit's great, but the face looks a little Ghost-buster-y. One of the Doom 2.5 Zombie heads would work very well.
As for the attack animation, the Strife Peasant would work perfectly, and it'd be great if you could make an animation for both arms
.
As for the attack animation, the Strife Peasant would work perfectly, and it'd be great if you could make an animation for both arms
-
CaptainToenail
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: RoE Monster Pack - Doom 3 monsters in Doom 2
Ok here's it practically done, fastest easiest sprite edit ever, took me less than an hour, I'll change the head soon don't worry

Download:
http://www.zshare.net/image/202863475fac9277/
(I don't know why there's 'standing to attention' frames there, just ignore those
)

Download:
http://www.zshare.net/image/202863475fac9277/
(I don't know why there's 'standing to attention' frames there, just ignore those
-
Unknown_Assassin
- Posts: 2468
- Joined: Wed Apr 12, 2006 5:17 pm
- Location: Where dead carcasses lie
Re: RoE Monster Pack - Doom 3 monsters in Doom 2
Those sprites look great. 
-
.+:icytux:+.
- Posts: 2661
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: RoE Monster Pack - Doom 3 monsters in Doom 2
heh, somehow they do, that is absolutley a wolf3D rip, the mutant, without one of those guns.Gez wrote:Somehow reminds me of Wolf3D. Did you use Wolf sprites as a base?
-
Project Shadowcat
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
Re: RoE Monster Pack - Doom 3 monsters in Doom 2
Or the cleavers. Or the purple blood..+:icytux:+. wrote:heh, somehow they do, that is absolutley a wolf3D rip, the mutant, without one of those guns.Gez wrote:Somehow reminds me of Wolf3D. Did you use Wolf sprites as a base?
-
Blade3327
- Posts: 1064
- Joined: Wed Jul 09, 2008 10:34 pm
- Location: The ass-end of regulated space
Re: RoE Monster Pack - Doom 3 monsters in Doom 2
@Toenail: Holy crap! Those're awesome! And fast, too! I'd still say havbing different types of zombies would be a good idea. Maybe some of the UAC workers I posted earlier would work (at least their D3-ish jacket with the nametag on it 'n all).
You should also use Boiler Suit Bob! Just bulk him up a tiny bit!
You should also use Boiler Suit Bob! Just bulk him up a tiny bit!
-
Dulle
- Posts: 266
- Joined: Thu Oct 02, 2008 10:11 am
- Location: Deep in ass
Re: RoE Monster Pack - Doom 3 monsters in Doom 2
Here's my chainsaw zombie:
You do not have the required permissions to view the files attached to this post.
-
CaptainToenail
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: RoE Monster Pack - Doom 3 monsters in Doom 2
Nice, his arm is a bit weird though, he's all hunched up, and give his skin a green tinge
The Wolf3D mutie was practically dopne already, just had to remove the torso rifle, cleavers, do some recolouring and add blood stains
Any ideas? How about I leave that guy, consider him finished, but perhaps I can make a bald one in a yellow suit, and one with his head partially missing as another one? (like those neckstump guys)I'd still say havbing different types of zombies would be a good idea.
What page?Maybe some of the UAC workers I posted earlier would work (at least their D3-ish jacket with the nametag on it 'n all).
I would rather have used him, but there's heaps more work needed to UAC and zombify the peasentYou should also use Boiler Suit Bob! Just bulk him up a tiny bit!
-
Blade3327
- Posts: 1064
- Joined: Wed Jul 09, 2008 10:34 pm
- Location: The ass-end of regulated space
Re: RoE Monster Pack - Doom 3 monsters in Doom 2
@Toenail: I'd say you have some pretty good ideas, already! Might as well suggest a Hazmat dude, as well.
My UAC workers are on Page 17, lol. They don't have any blood or wounds, since they're supposed to be alive 'n well.
My UAC workers are on Page 17, lol. They don't have any blood or wounds, since they're supposed to be alive 'n well.
-
Ghastly
- ... in rememberance ...
- Posts: 6109
- Joined: Fri Jul 06, 2007 2:34 pm
Re: RoE Monster Pack - Doom 3 monsters in Doom 2
@Toenail: The arm looks a little odd in the 2/8 rotation of the second attack frame, and I still think it needs a more human-ish head (they haven't been dead that long, after all
), but otherwise it's perfect, and would also make a great base for the Hazmat Zombie (just needs a sort of helmet, gloves and an air tank).
As for alternates, besides the neckstump one, I have no idea what other zombies to do. I'll make each variant slightly different, like one dealing more damage, one's attack animation is slightly faster and another has a much lower painchance.
@Dulle: Pretty good! The main problem I had with the Doom 2.5 one was it had an attack animation holding the chainsaw in place. The original took large swipes with the chainsaw, and that'd make it look a lot better, code-wise.
As for alternates, besides the neckstump one, I have no idea what other zombies to do. I'll make each variant slightly different, like one dealing more damage, one's attack animation is slightly faster and another has a much lower painchance.
@Dulle: Pretty good! The main problem I had with the Doom 2.5 one was it had an attack animation holding the chainsaw in place. The original took large swipes with the chainsaw, and that'd make it look a lot better, code-wise.