Dulle wrote:I'm doing my own wad that will be maybe one of biggest wads ever.
So it will include almost all bad-asses that are maked.
One of the bad-asses are Wraith.
I really wish that this post will enough!
In my year or two on these forums, I've seen a lot of posts like that, especially from people who are relatively new. The next round of monsters should be fairly soon, so you can download it, then. The Wraith, also, is more of a creul trickster than a bad-ass, by the way

.
Forgot to mention this, by the way, thanks to a few people over at the AEOD thread (who found that crash with the Trite that I've never found), that rare (for me) crash has been fixed on
all of my monsters that used similar behaviour. The crash was caused by it going back to the See state immediately from the Missile state (for example, if you're too far for the attack), and it went back to the Missile state, immediately, from the See state, causing infinite recursion.
A quick fix without any behaviour modification is A_Chase("", "", 0) on the first frame in the See state, so it
can't attack as the first frame (no infinite recursion

).