Action Doom 2 ReRelease

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MasterOFDeath
... in rememberance ...
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Re: Action Doom 2 ReRelease

Post by MasterOFDeath »

[EDIT]*facepalms* Why was I thinking it'd be something crazy like "Fire"? Aack, I've been doing stupid things all day. Sorry about that. :P

[EDIT2] Here's something helpful. Dunno if this got addressed yet, but the barn roof is misaligned. It's a little hard to see from the screenshot.
Last edited by MasterOFDeath on Fri Sep 19, 2008 3:39 pm, edited 3 times in total.
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Phucket
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Re: Action Doom 2 ReRelease

Post by Phucket »

Spoiler:
Scuba Steve
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Re: Action Doom 2 ReRelease

Post by Scuba Steve »

Come on... I even addressed that issue in the FAQ included in the docs folder :\
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Enjay
 
 
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Re: Action Doom 2 ReRelease

Post by Enjay »

Mik57 wrote:I just got my copy today too. Its really cool, the zombie bonus is awesome.
Me too and likewise.

Thanks Steve. :)
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Bashe
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Re: Action Doom 2 ReRelease

Post by Bashe »

I'M-A BUY A COPY SOMEDAY, STEVE

Just wait 'til I open my checking account k
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Sniper Joe
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Re: Action Doom 2 ReRelease

Post by Sniper Joe »

Yay, got mine in yesterday. Thanks Scuba! (Awesome packaging by the way.)
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Enjay
 
 
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Re: Action Doom 2 ReRelease

Post by Enjay »

Yup, I've had a proper chance to look at it now. Cover art is excellent and the extra features are lots of fun - ranging from the pointless but very amusing to the damn cool! :biggrin:
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Zippy
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Re: Action Doom 2 ReRelease

Post by Zippy »

Now all that's left is for some irresponsible and thoughtless person to make a torrent or drop it on a P2P network so the rest of us can enjoy it without paying for it.

Enjay?
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Kinsie
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Re: Action Doom 2 ReRelease

Post by Kinsie »

Zippy wrote:Now all that's left is for some irresponsible and thoughtless person to make a torrent or drop it on a P2P network so the rest of us can enjoy it without paying for it.
Nice honeypot.
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BouncyTEM
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Re: Action Doom 2 ReRelease

Post by BouncyTEM »

I am now a proud owner of a copy of Action Doom 2. :D

The extras are awesome-tastic.

Now, to tweak with the game as I see fit. Probably going to make more zombie variations and dual-wielding uzis/pistols.

God knows i've already tweaked the zombies a bit so that their corpses disappear after a while.

Yay anti-lag methods. :P

Edit: I also fully regret summoning friendly versions of regular monsters to assist me fighting zombies. I caught myself thinking they're friends in the normal levels. >_<
Naitguolf
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Re: Action Doom 2 ReRelease

Post by Naitguolf »

Subtitles are way too fast!!!! :S

Scubba Its possible to sync voices with subtitles? I will be very gratefull :)
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Penguinator
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Re: Action Doom 2 ReRelease

Post by Penguinator »

Scuba Steve wrote:Subtitles go by as slow as they can... I will NOT spend countless hours ensuring they synch up with the speech, that would be nigh on impossible.
Scuba Steve
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Re: Action Doom 2 ReRelease

Post by Scuba Steve »

Bouncy wrote:God knows i've already tweaked the zombies a bit so that their corpses disappear after a while.
Ah, shit... I forgot to fix that :\
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Enjay
 
 
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Re: Action Doom 2 ReRelease

Post by Enjay »

Heh, I typed "kill monsters" on the zombie map when there must have been around 700 enemies on the map. I think it took nearly 3 minutes for the game to become playable again after the gibs slowed the frame rate to slideshow speed. :lol:

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