Doom Enhanced v1.1 - Test before I newstuff it!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 11347
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
Re: Doom Enhanced v1.1 - Test before I newstuff it!
Demon eclipse of course! (The monster wad)
-
- Posts: 1028
- Joined: Wed Aug 27, 2008 8:51 am
- Location: Henderson
Re: Doom Enhanced v1.1 - Test before I newstuff it!
Should do something like Beautiful Doom and smooth out the animations for the guns and some blood squirtage.
-
- Posts: 2468
- Joined: Wed Apr 12, 2006 5:17 pm
- Location: Where dead carcasses lie
Re: Doom Enhanced v1.1 - Test before I newstuff it!
Wait, I thought Kinsie already used Eriance's Demon XDeath. Also, what about the Cacodemon XDeath? Would the Cacodemon XDeath become a ball of explosion like the one in Zero Tolerance?Kinsie wrote:Eriance has some sweet gib frames for the knights, demon and revenant.
-
- Posts: 976
- Joined: Sat Dec 01, 2007 6:28 pm
Re: Doom Enhanced v1.1 - Test before I newstuff it!
I have one more small thing If you're interested. I made alternate death animations of the shotgunguy falling forward but not grabbing his throat. I think it was in the last altanim.wad I posted a while ago. I think there are about 3-4 modified frames that work in between the beginning and ending frames of the current falling forward death. It's somewhere in the wad below.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 13736
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: Doom Enhanced v1.1 - Test before I newstuff it!
Not a bad mod, it makes Doom a little more realistic. Yeah, I do think there's a lot of blood and gore, but in reality, it's probably what would actually happen if you really clobbered a monster. To me, it's just a lot of red pixels on my screen.
-
- Posts: 93
- Joined: Mon Dec 31, 2007 12:16 am
- Location: I'M A JERK!!!!
Re: Doom Enhanced v1.1 - Test before I newstuff it!
This, a thousand times this. I'd be in heaven if I could get the weapons and blood spurts of Beautiful Doom and the everything else from Doom Enhanced.Captain Proof wrote:Should do something like Beautiful Doom and smooth out the animations for the guns and some blood squirtage.
I played a good bit of online Co-op Survival games with two friends using Doom Enhanced through Skulltag. On the larger levels with lots of monsters, the wad causes everyone (except me, the host) to get severe lag until they start dropping out due to missed packets. This was also the case with Beautiful Doom, when I tried that one. This would probably be pretty slick in DM and whatnot, since there's less to put a strain on the server, but I rarely ever play them.
Absolutely awesome offline wad though.
-
- Posts: 24
- Joined: Mon Jul 21, 2008 9:49 pm
Re: Doom Enhanced v1.1 - Test before I newstuff it!
Post Deleted...
-
- Posts: 2659
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: Doom Enhanced v1.1 - Test before I newstuff it!
in the Alt-Death wad. i contributed a alternate Archvile death. i think it was rather good. use it pl0x
-
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: Doom Enhanced v1.1 - Test before I newstuff it!
A_SpawnItemEx flag 128 anyone?I played a good bit of online Co-op Survival games with two friends using Doom Enhanced through Skulltag. On the larger levels with lots of monsters, the wad causes everyone (except me, the host) to get severe lag until they start dropping out due to missed packets. This was also the case with Beautiful Doom, when I tried that one. This would probably be pretty slick in DM and whatnot, since there's less to put a strain on the server, but I rarely ever play them.
-
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
Re: Doom Enhanced v1.1 - Test before I newstuff it!
The gibbers already use it. I suspect it's footsteps and torch flares that are causing it.CaptainToenail wrote:A_SpawnItemEx flag 128 anyone?